- Joined
- Feb 19, 2010
- Messages
- 182
A Physics System of War (GUI) For Those Who Can't Use SEE.
Before I start getting spammed by people hating GUI please notice the title again how it is a replacement of SEE for GUI'ers and not meant to be as good, still works for anyone though.
Well guys I have been working on this idea and made it into reality and now I require feedback before I can release it to the public so I hope you can help me out here hive. So far I only got pushing aside ( unit in range detection), I hope to have more but definitely need improvement idea's or new idea's.
I know the test map sucks at the moment so I will improve it soon.
( Still in the process of removing useless comments in the system. )
Before I start getting spammed by people hating GUI please notice the title again how it is a replacement of SEE for GUI'ers and not meant to be as good, still works for anyone though.
Well guys I have been working on this idea and made it into reality and now I require feedback before I can release it to the public so I hope you can help me out here hive. So far I only got pushing aside ( unit in range detection), I hope to have more but definitely need improvement idea's or new idea's.
I know the test map sucks at the moment so I will improve it soon.
"Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post."
Changelog -
Before Alpha: A base for a physics system
Pushing Units.
Still leaked locations, groups, triggers, creations.
Lacked MUI/MPI support of leaderboards.
Not enough info on comments.
First Alpha: Updated Base
Better effects for pushed units.
( Failed ) No leaks anywhere apparently.
Supports MUI/MPI LeaderBoards.
More info on comments.
Quick Update: Nobody Notices
( Failed ) Attempt to only enable PhiscGroup when a unit is within it.
Second Alpha: Newly Done Base
Failed to fix group leak but PhiscGroup is working again.
successful attempt to add a detection trigger to turn it on if units are inside then off if no units are inside it.
( Quick Comment Update )
Second Alpha+: Addition Of Mass
Added more comments.
Added mass for better calculations.
Moved around a few things in the triggers.
Third Alpha: Remade unit moving
Allows animations to be played now.
Doesn't use constant stop orders.
Can move the unit constantly now without any pauses.
Before Alpha: A base for a physics system
Pushing Units.
Still leaked locations, groups, triggers, creations.
Lacked MUI/MPI support of leaderboards.
Not enough info on comments.
First Alpha: Updated Base
Better effects for pushed units.
( Failed ) No leaks anywhere apparently.
Supports MUI/MPI LeaderBoards.
More info on comments.
Quick Update: Nobody Notices
( Failed ) Attempt to only enable PhiscGroup when a unit is within it.
Second Alpha: Newly Done Base
Failed to fix group leak but PhiscGroup is working again.
successful attempt to add a detection trigger to turn it on if units are inside then off if no units are inside it.
( Quick Comment Update )
Second Alpha+: Addition Of Mass
Added more comments.
Added mass for better calculations.
Moved around a few things in the triggers.
Third Alpha: Remade unit moving
Allows animations to be played now.
Doesn't use constant stop orders.
Can move the unit constantly now without any pauses.
( Still in the process of removing useless comments in the system. )
Attachments
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