Hello everyone.
I am here to ask for help and explain for me the motive for the name be material and its logic.
I read some tutorials from @Fingolfin to import files made in Blender to Warcraft 3. I can do, however, the physics of my model is wrong, the units can traverse the wall, and also my model is without textures.
I tried to make the limits (walls) of collision on my model using blocks of collision, but it did not work. In the materials part, which I know is associated with texture, I also failed to make it work.
If @Fingolfin himself can help me and / or other people else I will be happy.
I wish to convert the 3D model I made, to fully function on Warcraft 3 and depending on posting on Hive and having some utility.
Some Images:

What is to be.
Album — Postimage.org
What I got to do.
I am here to ask for help and explain for me the motive for the name be material and its logic.
I read some tutorials from @Fingolfin to import files made in Blender to Warcraft 3. I can do, however, the physics of my model is wrong, the units can traverse the wall, and also my model is without textures.
I tried to make the limits (walls) of collision on my model using blocks of collision, but it did not work. In the materials part, which I know is associated with texture, I also failed to make it work.
If @Fingolfin himself can help me and / or other people else I will be happy.
I wish to convert the 3D model I made, to fully function on Warcraft 3 and depending on posting on Hive and having some utility.
Some Images:

What is to be.
Album — Postimage.org
What I got to do.