Hi guys....
I don't know if this is the correct sub-forum for this but i found this more appropriate.
I am thinking of making a new type of combat system a little inspired from wow but some changes here and there.
It is for rpg type games
At first the movement of the hero will be like warcraft -3 like click type movement. And we cannot deselect he hero the hero will be automatically selected if we click some other point.
The camera is not locked on the hero though. I have played many games with camera locked but it is actually very difficult and annoying. Though the camera has a limit form the position of the hero. If the camera is moved far, it again comes back to the hero.
Then which we click on another unit, its life bar, mana bar comes on the top of the screen in a multiboard along with his buffs, debuffs.
You own buffs, debuffs along with the duration are also shown on the multiboard.
The spells are based on the base ability channel. When we cast a spell, it first checks if the targeted unit is 30 degree angel of which the hero is facing. Then it turns to the targeted unit and casts the spell. Or it says not facing the target.
General spells go into this category there will be aoe spells and targeting spells.
And for melee attack, the hero wont auto attack. There will be a bar in the multiboard which depends upon the speed of the weapon. Like it loads... And when it is max we can press a key to attack and it deals damage depending upon how much the bar was loaded. After one attack the bar starts loading again. The damage depends upon the loading of the bar.
The melee also follows the same rules for facing as spell. And the bar starts loading only if u hvae selected a target and that target is in 300 aoe of you.
Before the attack if target moves out of your attack range, The attack fails.
So any thoughts of this system. Well it be good for arena type maps and rpgs maps? Anything that can be added or removed?
And, are all the things here code-able? To my best knowledge they are..
I don't know if this is the correct sub-forum for this but i found this more appropriate.
I am thinking of making a new type of combat system a little inspired from wow but some changes here and there.
It is for rpg type games
At first the movement of the hero will be like warcraft -3 like click type movement. And we cannot deselect he hero the hero will be automatically selected if we click some other point.
The camera is not locked on the hero though. I have played many games with camera locked but it is actually very difficult and annoying. Though the camera has a limit form the position of the hero. If the camera is moved far, it again comes back to the hero.
Then which we click on another unit, its life bar, mana bar comes on the top of the screen in a multiboard along with his buffs, debuffs.
You own buffs, debuffs along with the duration are also shown on the multiboard.
The spells are based on the base ability channel. When we cast a spell, it first checks if the targeted unit is 30 degree angel of which the hero is facing. Then it turns to the targeted unit and casts the spell. Or it says not facing the target.
General spells go into this category there will be aoe spells and targeting spells.
And for melee attack, the hero wont auto attack. There will be a bar in the multiboard which depends upon the speed of the weapon. Like it loads... And when it is max we can press a key to attack and it deals damage depending upon how much the bar was loaded. After one attack the bar starts loading again. The damage depends upon the loading of the bar.
The melee also follows the same rules for facing as spell. And the bar starts loading only if u hvae selected a target and that target is in 300 aoe of you.
Before the attack if target moves out of your attack range, The attack fails.
So any thoughts of this system. Well it be good for arena type maps and rpgs maps? Anything that can be added or removed?
And, are all the things here code-able? To my best knowledge they are..