- Joined
- Apr 1, 2009
- Messages
- 201
I'm trying to create a custom combat system based on 8 basic abilities. Four of the abilities are offensive and the other four are defensive. The offensive abilities can be cast while the defensive abilities are passive. Each ability has a formula based on the players heroes attributes. What I'm trying to do is create more triggers and add more than 8 abilities, create another trigger to randomly pick one of the multiple defensive abilities a hero may have to combat an offensive ability, and another trigger to see which one of the abilities formula is higher. If the offensive ability is higher then the target takes damage and if the defensive ability is higher then the target blocks the attack. I've already started the triggering but could really use some help, any help at all would be greatly appreciated. Preferably I'd like to do this in GUI because I've only worked with it and have no experience with any other form of triggering.