- Joined
- Dec 29, 2010
- Messages
- 40
Allrighty, I have several issues with triggers that I'm looking for help.
#1-Basic unit patroll or move to point B
I've been attempting to make a unit patroll a certain area via triggers on map initialization, however when it gets to point B it stops. I want it to keep patrolling.
I'd also love if you could show a trigger to make a unit patroll bethween 3 points. (Triangle)
#2-Lumber process simulation
I've been having problems with this simple process. What I want is the following: Move peasant near a tree, play stand-work animation and the stand-hit animation to the tree, wait 7 seconds,stop the stand-hit animation, move near the lumber mill playing the walk-lumber animation (Doesn't have to add lumber to player), then return to the same point near the tree and repeat the trigger.
#3-Issue attack order
What I'm trying to make is, if a creep enters a region, the guard attacks the creep (It dies on first hit) then guard goes back where it came from facing the angle it faced before.
#4-Adding multiple spells
I'm trying to add multiple spell resources from THW. I've never used custom spells, so I'm new at importing spells. I've tried to figure it out by myself, but the real question is: How do you import spells? Can you import more than 1 spell/system without deleting your previous triggers?
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Thanks alot and please bear with me, as I'm a very novice triggerer. Note that you will receive rep if you help me
#1-Basic unit patroll or move to point B
I've been attempting to make a unit patroll a certain area via triggers on map initialization, however when it gets to point B it stops. I want it to keep patrolling.
I'd also love if you could show a trigger to make a unit patroll bethween 3 points. (Triangle)
#2-Lumber process simulation
I've been having problems with this simple process. What I want is the following: Move peasant near a tree, play stand-work animation and the stand-hit animation to the tree, wait 7 seconds,stop the stand-hit animation, move near the lumber mill playing the walk-lumber animation (Doesn't have to add lumber to player), then return to the same point near the tree and repeat the trigger.
#3-Issue attack order
What I'm trying to make is, if a creep enters a region, the guard attacks the creep (It dies on first hit) then guard goes back where it came from facing the angle it faced before.
#4-Adding multiple spells
I'm trying to add multiple spell resources from THW. I've never used custom spells, so I'm new at importing spells. I've tried to figure it out by myself, but the real question is: How do you import spells? Can you import more than 1 spell/system without deleting your previous triggers?
-------------------------------------------------------------------------
Thanks alot and please bear with me, as I'm a very novice triggerer. Note that you will receive rep if you help me