It's a while since Vexorian found out of this, but anyway, I think it would be good for the map making community to know.
http://www.wc3jass.com/viewtopic.php?t=2334
First read the link will lead you to. I'm gonna ellaborate on it, in case not everyone did fully understand it:
In the profile directory a campaigns.w3v file is located.
Whenever you save a gamecache, that cache AND all other caches in the map will be saved in that file.
Problems occur when that file has reached 256 gamecaches, then a new game cache can't ever be initialized (I think GUI calls it creating the cache).
256 seems like a high number but not really. Of course not all maps have (and saves) gamecaches, but some has. Also a lot of map uses several Jass scripts like the Handle Variables, the Caster System, InvX, Darky's spells (almost each of them use a cache, so if you had a map with 4 of them and another cache that you saved, it would take 5 "slots" because all of them would be saved). Those systems don't save the caches themself, but when you save another cache they are, unfortunately saved as well.
Also when you play WC3 a lot, especially if you like campaigns, 256 is not unreachable.
I just wanted to bring this to your attention, if you have questions, just post the,.
http://www.wc3jass.com/viewtopic.php?t=2334
First read the link will lead you to. I'm gonna ellaborate on it, in case not everyone did fully understand it:
In the profile directory a campaigns.w3v file is located.
Whenever you save a gamecache, that cache AND all other caches in the map will be saved in that file.
Problems occur when that file has reached 256 gamecaches, then a new game cache can't ever be initialized (I think GUI calls it creating the cache).
256 seems like a high number but not really. Of course not all maps have (and saves) gamecaches, but some has. Also a lot of map uses several Jass scripts like the Handle Variables, the Caster System, InvX, Darky's spells (almost each of them use a cache, so if you had a map with 4 of them and another cache that you saved, it would take 5 "slots" because all of them would be saved). Those systems don't save the caches themself, but when you save another cache they are, unfortunately saved as well.
Also when you play WC3 a lot, especially if you like campaigns, 256 is not unreachable.
I just wanted to bring this to your attention, if you have questions, just post the,.