Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Why do you use "Facing Of Unit" as parameter. Just replace these facings with 2 reals which are depended on the current index of it's instance.
QQSFsfx1 and QQSFsfx2 are the dummies? Why you change their facing? And it anyway is not instant (even you use 0.00 seconds), so your further action won't be correctly. Thats why you should work with reals.
Other action is ok I think, "offset of 20 towards <increasing/decreasing> real".
Just in case you've forgot: put "Custom script: set bj_wantDestroyGroup = true" before you create your unit groups, so they get destroyed.
And I know this is very subjective now, but OMG names like "QQSFsfx1" .... I would definitly change the names. :d I had exactly to read the actions that I understood that this variable is the circeling dummy. ^_^
Edit: The trigger streches the site for me. Please put it in hidden tags.
Thanks I didn't clean all the leaks yet because I am having trouble with the movement of the spell. That's the issue, I don't know what to do for the reals to make it circle.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.