- Joined
- Sep 19, 2006
- Messages
- 152
I've run into a number of (seemingly) easily-solvable problems with the campaign editor, but cannot seem to remedy them. These are:
First, I have a unit that, whenever the mouse pointer is anywhere near it, its name and level appear above its head. The radius for this to happen is about 2 inches around the actual unit, so my allies are often attacking the unit by mistake. I've adjusted both the collision size and selection size, but these changes don't fix the problem.
Second, when the game rolls to night, the sight radius around my hero shrinks from 1000 to 500 (as it should). However, when daytime returns, the radius fails to revert back to 1000. In fact, I've tried changing the unit visibility to 1000 for both day AND night (and even added ultravision), but this sight radius shrinks at night regardless. Is there some hidden setting I'm not aware of?
Last, is there a setting I can change (or any other way) to disable the "shadowy" areas appearing behind buildings and trees that conceal enemy units?
Thank you for the help, guys!
First, I have a unit that, whenever the mouse pointer is anywhere near it, its name and level appear above its head. The radius for this to happen is about 2 inches around the actual unit, so my allies are often attacking the unit by mistake. I've adjusted both the collision size and selection size, but these changes don't fix the problem.
Second, when the game rolls to night, the sight radius around my hero shrinks from 1000 to 500 (as it should). However, when daytime returns, the radius fails to revert back to 1000. In fact, I've tried changing the unit visibility to 1000 for both day AND night (and even added ultravision), but this sight radius shrinks at night regardless. Is there some hidden setting I'm not aware of?
Last, is there a setting I can change (or any other way) to disable the "shadowy" areas appearing behind buildings and trees that conceal enemy units?
Thank you for the help, guys!