So I've been slowly working on an idea for a while and I've decided give up on my using it as a muse to learn to program from scratch and instead breath some new life into it by actually making something I can play.
So to that end I thought I'd ask a few questions before I paint myself into a corner with this project. Time isn't quiet on my side these days.
So here they are:
1. Is it possible to create an object that can be attacked but not destroyed?
2. Is it possible to after an attack roll is rolled have the target object moved a distance depending on the result of the damage roll?
3. Is it possible to modify the damage roll at the time of rolling? ie On one attack you decide to add say bonus a, next attack add bonus b.
3b. Is it possible to have the players make those decisions?
4. Is it possible to have the damage rolls displayed and done in d6 format.
Those are it for now. I have the outline drawn up and have created the map but sadly my knowledge of triggering is a bit lacking.
So to that end I thought I'd ask a few questions before I paint myself into a corner with this project. Time isn't quiet on my side these days.
So here they are:
1. Is it possible to create an object that can be attacked but not destroyed?
- Giving the object high health and armor is one way but its pretty unprofessional
2. Is it possible to after an attack roll is rolled have the target object moved a distance depending on the result of the damage roll?
3. Is it possible to modify the damage roll at the time of rolling? ie On one attack you decide to add say bonus a, next attack add bonus b.
3b. Is it possible to have the players make those decisions?
4. Is it possible to have the damage rolls displayed and done in d6 format.
Those are it for now. I have the outline drawn up and have created the map but sadly my knowledge of triggering is a bit lacking.