- Joined
- Apr 4, 2007
- Messages
- 28
Hi,
I just started trying to create my own models. My idea is to have units with several extra animations, and some way to change the look&feel of the units. I was planning to have some way to create Diablo heros in this way:
o 1 animation for one hand weapons
o 2 animation for 2 handed weapons, one for sword/staff like weapons and one for spear like weapons
o if possible, don't have the weapon in the model, just attach it as a special effect
o same as weapons for different armors/helms, but I feel it is not possible, but I hope it is possible to at least create one model per class that can be attached later.
A page with different armors http://diablo2.ingame.de/tips/Modenschau/assa/ and different helms http://diablo2.ingame.de/tips/Modenschau/helm/
But I am a complete novice at it. I don't know all available tools. I started trying to use Oinkerwinkle's tools but I felt it was too hard to try to "make by hand" one model. I downloaded Gmax and Milkshape, but so far I did not use Milkshape; and it has a 30 days trial and I did not like those warnings about needing to write information in hidden parts of my system because it is a trial version, etc.
I finished all tutorials of Gmax, and I am finishing reading all the help files. But I feel I already have most of the knowledge to make the models in gmax, but don't know if I will be able to convert them properly; Dex scripts seens to only write to the "listener" for Gmax, but if it writes proper data, no problem in cut&pasting in a mdl file. But I did only a few experiments with models, maybe I messed and did not select "bones" and such, but did not see any information about animations being written to the listener...
Anyway, what tool people use? I mean something legal, I don't want to use pirate copies, etc. And I am somehow just learning it by myself, but don't know if I will just forgive about it, as it isn't really simple to learn and do all the stuff by myself. Maybe I will need to hack in Dex scripts and learn about all the file formats...
I just started trying to create my own models. My idea is to have units with several extra animations, and some way to change the look&feel of the units. I was planning to have some way to create Diablo heros in this way:
o 1 animation for one hand weapons
o 2 animation for 2 handed weapons, one for sword/staff like weapons and one for spear like weapons
o if possible, don't have the weapon in the model, just attach it as a special effect
o same as weapons for different armors/helms, but I feel it is not possible, but I hope it is possible to at least create one model per class that can be attached later.
A page with different armors http://diablo2.ingame.de/tips/Modenschau/assa/ and different helms http://diablo2.ingame.de/tips/Modenschau/helm/
But I am a complete novice at it. I don't know all available tools. I started trying to use Oinkerwinkle's tools but I felt it was too hard to try to "make by hand" one model. I downloaded Gmax and Milkshape, but so far I did not use Milkshape; and it has a 30 days trial and I did not like those warnings about needing to write information in hidden parts of my system because it is a trial version, etc.
I finished all tutorials of Gmax, and I am finishing reading all the help files. But I feel I already have most of the knowledge to make the models in gmax, but don't know if I will be able to convert them properly; Dex scripts seens to only write to the "listener" for Gmax, but if it writes proper data, no problem in cut&pasting in a mdl file. But I did only a few experiments with models, maybe I messed and did not select "bones" and such, but did not see any information about animations being written to the listener...
Anyway, what tool people use? I mean something legal, I don't want to use pirate copies, etc. And I am somehow just learning it by myself, but don't know if I will just forgive about it, as it isn't really simple to learn and do all the stuff by myself. Maybe I will need to hack in Dex scripts and learn about all the file formats...