I want to make a unit with negative flying height, so that half the model is 'buried' beneath the terrain. This work's in theory (as in, I can place the unit in the WorldEdit, and it looks buried) but in practice, (when I test the map), the unit reverts to it's usual flying height of 0.
I have made the unit's flying height -50, minimum flying height -50, movement type = fly, movement speed = 1, turn rate = 0.1. Do I need to use triggers to manually alter the flying height to a negative value? If so, what action allows me to do so? And is it possible in GUI?
Secondly, the item Tiny [Building Name Here], which builds a unit through an item. I have a trigger with the
Event: Hero Uses an Item
Cond: Item is equal to "Build Building X"
What event response do I use to make an action refer to the Building? Or does this item cause the Event: A unit finishes construction to trigger?
Thanks for your time!
I have made the unit's flying height -50, minimum flying height -50, movement type = fly, movement speed = 1, turn rate = 0.1. Do I need to use triggers to manually alter the flying height to a negative value? If so, what action allows me to do so? And is it possible in GUI?
Secondly, the item Tiny [Building Name Here], which builds a unit through an item. I have a trigger with the
Event: Hero Uses an Item
Cond: Item is equal to "Build Building X"
What event response do I use to make an action refer to the Building? Or does this item cause the Event: A unit finishes construction to trigger?
Thanks for your time!