Hello,
for a long time now there was a question on which I wish to know the answer.
How does a generic unit event work?
Let's say I have a condition for a generic unit event - unit type comparison:
- is the game first checking every unit on the map and then checking if all conditions were met?
- is it first checking conditions and than somehow miraculously applying operations pinned to it?
- are these mechanics working on a completely different principle?
I search for the answer for a reason.
I wish to know if it's fine to have a dozen triggers with generic unit events doing condition checking for every unit on the map simultaneously.
I appreciate your effort in advance. Explaining things isn't exactly something most people enjoy.
for a long time now there was a question on which I wish to know the answer.
How does a generic unit event work?
Let's say I have a condition for a generic unit event - unit type comparison:
- is the game first checking every unit on the map and then checking if all conditions were met?
- is it first checking conditions and than somehow miraculously applying operations pinned to it?
- are these mechanics working on a completely different principle?
I search for the answer for a reason.
I wish to know if it's fine to have a dozen triggers with generic unit events doing condition checking for every unit on the map simultaneously.
I appreciate your effort in advance. Explaining things isn't exactly something most people enjoy.