mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
My first thought when opening the map and going to view entire map: "Wait, why is my editor using reforged graphics now?" It really looks different from "normal" wc3, because it is red, but in a different style than outland. In general, I think the map would make for a good 4v4 map, again the tileset might put off some people though. More specific notes:
1. Undefended merc camp in the middle is interesting, but in the early game going there is a big time investment.
2. The expansion location feels weird in the sense that it isnt entirely obvious which expansion "belongs" to which spawn. But maybe that's an upside rather than a downside.
3. I like the central lategame expansions.
4. Creeps and items are ok. Having a lvl 5 item drop from a lvl 16 spawn at the shops feels weird, but with the unsual creep there which summons an infernal, I suppose it is fine.
5. Interesting that some spawns 3 green spots, while others have 2 + an orange at the shops.
6. Some of the rock spires look like they are floating. You could manually lower them.
7. At lab between red and blue, and possibly also between green and pink, shredders can become stuck.
8. At some spawns, some creeps of the 3-2-1 war golem/bandit spot will be removed due to being too close to the main bases.
9. Imho at all of the 3-3-3 ogre/stormreaver spots it should be possible to build an AoW.
So whle the map has potential, 7 and 8 are bugs that should be fixed. Consider doing something about 6 and 9 too. Until then, map set to Awaiting Update.
1. Undefended merc camp in the middle is interesting, but in the early game going there is a big time investment.
2. The expansion location feels weird in the sense that it isnt entirely obvious which expansion "belongs" to which spawn. But maybe that's an upside rather than a downside.
3. I like the central lategame expansions.
4. Creeps and items are ok. Having a lvl 5 item drop from a lvl 16 spawn at the shops feels weird, but with the unsual creep there which summons an infernal, I suppose it is fine.
5. Interesting that some spawns 3 green spots, while others have 2 + an orange at the shops.
6. Some of the rock spires look like they are floating. You could manually lower them.
7. At lab between red and blue, and possibly also between green and pink, shredders can become stuck.
8. At some spawns, some creeps of the 3-2-1 war golem/bandit spot will be removed due to being too close to the main bases.
9. Imho at all of the 3-3-3 ogre/stormreaver spots it should be possible to build an AoW.
So whle the map has potential, 7 and 8 are bugs that should be fixed. Consider doing something about 6 and 9 too. Until then, map set to Awaiting Update.