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480x480 map causes "not enough storage" error on load

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Aug 17, 2008
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Was working on a map that was the original maximum 240x240. Found out about UMSWE's ability to increase this maximum to 480x480.

It all works fine in the editor, giving me a lot more space to work with, but when I save it and try to play the map, the loading bar gets to 100% then instead of saying "press any key to continue" it stays there for a while before crashing.


This application has encountered a critical error

Not enough storage is available to process this command.

Program: ...\war3.exe
File: .\cmemblock.cpp
Line: 372

Press OK to terminate the application.


I havent changed anything about the map except for the map size/camera bounds. Am I forgetting to do something?

I've played other 480x480 maps without problems, does anyone know how I can fix this issue?
 

Deleted member 177737

D

Deleted member 177737

Basically you protected the map somehow, Either re-start the map (aka make a new one), find an old version of the map to use, or do nothing. There might be ways to get around the protection, but I don;t know them.
 
Level 2
Joined
Aug 17, 2008
Messages
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Nah I dont think its that, I still have the old version of the map 240x240, as soon as i take that map, make it 480x480, it no longer loads in the game. Still loads in the editor fine.
 
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