mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
The first red map in a long time 
Seriously I think this is a great map. I dont know if it was part of the w3c mappool discussion with respect to 2v2, but before the next season, you should bring up this map (because I'm not trusting my own memory to do so myself. Feel free to point out I recommended the map).
Ofc the tileset will still be disliked by a decent amount of players. In case this would become the major issue holding the map back, maybe consider changing the tileset. Btw imo it's weird to call the map "white cliffs" when despite there indeed being white cliffs, the overall impression is still dominated by the general red color scheme.
In terms of gameplay:
1. I really like the layout (maybe because you took Brightwater Oasis as an inspiration, so I have some bias....). Perhaps the map could be 5-10% smaller, but I'm not sure.
2. There isnt all that much to compete for in the middle of the map early on (only the lvl 11 dreanei/skeleton camp). This isnt necessarily an issue, but for the first few games I suppose it makes the map a little harder to figure out for aggressive players, since there are few camps that they can realisitically steal away from their opponents.
3. Some of the lategame creeps are relatively crazy, but for 2v2 they should still work.
Only the itemdrops could maybe be reconsidered:
4. The 2c/1p itemdrop is a quite strong reward relative to all the camps that drop it.
5. For being so far out of the way, the reward for the corner shops isnt that great. How about switching the rewards with the eredar camp in front of the shops?
6. Given the recent tendency to reduce the amount/value of powerups, imo at the labs a lvl 1 powerup might be enough, since that the camp should be really safe to take.
Map approved.
Seriously I think this is a great map. I dont know if it was part of the w3c mappool discussion with respect to 2v2, but before the next season, you should bring up this map (because I'm not trusting my own memory to do so myself. Feel free to point out I recommended the map).
Ofc the tileset will still be disliked by a decent amount of players. In case this would become the major issue holding the map back, maybe consider changing the tileset. Btw imo it's weird to call the map "white cliffs" when despite there indeed being white cliffs, the overall impression is still dominated by the general red color scheme.
In terms of gameplay:
1. I really like the layout (maybe because you took Brightwater Oasis as an inspiration, so I have some bias....). Perhaps the map could be 5-10% smaller, but I'm not sure.
2. There isnt all that much to compete for in the middle of the map early on (only the lvl 11 dreanei/skeleton camp). This isnt necessarily an issue, but for the first few games I suppose it makes the map a little harder to figure out for aggressive players, since there are few camps that they can realisitically steal away from their opponents.
3. Some of the lategame creeps are relatively crazy, but for 2v2 they should still work.
Only the itemdrops could maybe be reconsidered:
4. The 2c/1p itemdrop is a quite strong reward relative to all the camps that drop it.
5. For being so far out of the way, the reward for the corner shops isnt that great. How about switching the rewards with the eredar camp in front of the shops?
6. Given the recent tendency to reduce the amount/value of powerups, imo at the labs a lvl 1 powerup might be enough, since that the camp should be really safe to take.
Map approved.