mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
So, I initially this map looked very promising to me when I first opened it in the editor. And there is lot of good stuff in there; the inspiration from Royal Gardens is also quite obvious.
I like the the neutal undefended shop as well as the look of the areas surrounding it. The "sidelane" shallow water areas with the fountains (of power!) are also quite unique, and it places the fountains in good location where they are not the all-defining feature of the map. Itemdrops are mostly fine (see below), nice idea with the goldmines at the main bases as a de-facto easter egg.
However there are also some features that are weird or can be considered borderline bugs:
1. Expansion layout is irritating in the sense that the red/purple players have a nearby expansion that isnt "theirs". But this could also a standout feature on the other hand.
2. Creepspots with aggro issues: The expansions in between the players, and the crab/stormreaver spot in front of the blue/teal bases.
3. Naga snapdragon as creeps: Slightly overpowered compared to other level 3 creeps. Elven archer is probably fine.
4. It's kinda weird that one can build next to 2 out of 4 labs only.
5. Watcher wards, many (most notably Remo) dislike them, I dont think they are that bad, but when in doubt I would remove them.
6. Generally there seem to be an awful lot of choke points/narrow areas all around for a 2v2 map.
7. A lot of the excitement of the undefended shop is taken away by the fact that there are four other shops, so no competition for it.
8. At the southwestern tavern, a single hidden archer can trap heroes that are bought at the tavern.
So overall, it's good map but I still have mixed feelings about it. Imho you should do something about 2 and 8 at least, the rest is can be debatable. Map set to Awaiting Update.
I like the the neutal undefended shop as well as the look of the areas surrounding it. The "sidelane" shallow water areas with the fountains (of power!) are also quite unique, and it places the fountains in good location where they are not the all-defining feature of the map. Itemdrops are mostly fine (see below), nice idea with the goldmines at the main bases as a de-facto easter egg.
However there are also some features that are weird or can be considered borderline bugs:
1. Expansion layout is irritating in the sense that the red/purple players have a nearby expansion that isnt "theirs". But this could also a standout feature on the other hand.
2. Creepspots with aggro issues: The expansions in between the players, and the crab/stormreaver spot in front of the blue/teal bases.
3. Naga snapdragon as creeps: Slightly overpowered compared to other level 3 creeps. Elven archer is probably fine.
4. It's kinda weird that one can build next to 2 out of 4 labs only.
5. Watcher wards, many (most notably Remo) dislike them, I dont think they are that bad, but when in doubt I would remove them.
6. Generally there seem to be an awful lot of choke points/narrow areas all around for a 2v2 map.
7. A lot of the excitement of the undefended shop is taken away by the fact that there are four other shops, so no competition for it.
8. At the southwestern tavern, a single hidden archer can trap heroes that are bought at the tavern.
So overall, it's good map but I still have mixed feelings about it. Imho you should do something about 2 and 8 at least, the rest is can be debatable. Map set to Awaiting Update.