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(4)Ice Queen V1.03
Player Suggest: 2v2
Map similar to: Turtle Rock [modify]
Map Creator: Zucth
Whole Map
Map Description:
The whole isle was cover up with ice topping with light snow that slowly falls. If there's already the owner of the frozen king, this place may be named as the Queen of Ice.
Creep Camp:
10 Green
14 Orange
6 Red (-4 main base)
Information:
- TR style
- 'wand of shadowsight' were used instead of Rune of the watcher at the shop
- mid goblin lab with 2 small green camp blocking the route
- free merc camp
- FOH between friend base camp with orange camp<drop charge 4>
- very open map
-shadow ward information: It didn't strong at all if you know how to counter it and it will be useless around tier 2 after people got abolish magic or dispell. It only useful on tag creep camp to see where your enemy camp, else tag critter. It range of sight is pretty close.
++There's a WIP down in the photo down there in case you wanna asked of it.
1.0 release an alpha on melee central discord
1.01 change creep and fixed aggro also some broken behavior creep such as faceless
1.02 faceless change to healing wave polar bear. and +1pw to shop camp [shadow ward isn't that strong.]
1.03 rebalance the item drop and level in every camp, added +4 green camp, +2 orange camp[lv up easier]. re position all of the critter. replace base guard and expo guard position [aggro pull]. Remake some of the doodad position, expand the path[narrow in some path]. Rework the dense of mist support zoom user.
Creator Note:
-it a totally modify version of TR with more neutral building around +the map is bigger than TR
So, the usual review:
1. Layout, creeps items are ok with the exceptions mentioned below.
2. Wand of shadowsight is not viable. You can cast it on the enemy hero and have a free maphack until the enemy has dispell. Way too strong.
3. Starting position...
So, the usual review:
1. Layout, creeps items are ok with the exceptions mentioned below.
2. Wand of shadowsight is not viable. You can cast it on the enemy hero and have a free maphack until the enemy has dispell. Way too strong.
3. Starting position creeps do not have enough antiair. Wont be an issues 2v2 of course.
4. Creeps near the lab are in weird position but should not be an issue.
5. Undefended merc camp.... Interesting, but the ashenvale mercs dont really fit into an ice map?
6. Fountains should be guard in such a way that they cant be used during the day. But I doubt anyone would want to that anyway, given that they are far out of position from where the action will take place until the lategame.
7. The creep near the tavern can aggro by accident.
8. Purple/teal starting position are more narrow thatn red/blue. They could need a bit more space.
Overall none of these issue (with the exception of the want of shadowsight) are gamebreaking. I cant blame you for using an asset given by bilzzard, but it should really be fixed if the map would ever be put into a competitive environment. Map approved anyway.
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