Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Wow, it's been quite a while! I've finally been able to update this map; thankfully. I do apologize for the rather massive (Almost 3 years!) amount of time in between the update; unfortunately I got rather busy.
Key points:
-4 Expansion Mines (Around the center)
-Supports up to 4 players (Suggested format is 2v2 though)
-203 Trees in every starting location (Equals out to 10150 Lumber)
-Perfectly Symmetrical (Was my top priority.)
Neutral Buildings:
-2 Goblin Laboratories (Guarded)
-2 Goblin Merchants (Guarded)
-1 Mana Fountain (Guarded)
-1 Health Fountain (Guarded)
-1 Market Place (Guarded)
-2 Taverns (Unguarded)
Creeps:
-8 Green Camps
-12 Orange Camps
-5 Red Camps
Quick Story:
The once glorious Quel'dorei gardens of Adan'arah served as a place of meditation and relaxation for the Highborne who were fortunate enough to gaze upon it. Legend states that Queen Azshara herself ordered for the massive garden's construction.
Creeps are now considered to be 'camping.'
Added a few items to dragons
Improved terrain vastly.
New description.
Added some slight details to the terrain.
Placed some creeps at the gold mines.
Rebalanced most creep's loot.
Added a few more trees to the map.
The heavy storms in this area make most look unkindly towards the Emerald Fields (here) but to someone such as yourself it's vast resources are perfect for causing war upon your enemies.
But it's natives aren't very thrilled to see a new face.
I feel there is a need to pause after Emerald Fields, perhaps a comma or a semi-colon? It's just me though . I feel like joining in the story telling...
Here's my revised version of the quick story. I don't know if it's any better or worse
Heavy storms in the area cause most to look unkindly towards the Emerald Fields, but it's plethora of resources become a perfect spot to wage war. Exert caution; as the natives aren't about to share with newcomers.
You've got this Green Dragon camp in the middle of the map, yet they don't drop anything? I know you've got the Marketplace there, but still? I thought it'd be worth something.
You give players free Gold Mine expansions as there are no creeps guarding the Gold Mines in player start locations. Solution? Place some creeps there, the Melee Initialization triggers will remove any creeps nearby a starting location:
Melee Game - Remove creeps and critters from used start locations (for all players)
I like the use of heavy rain and fog to create a storm ambiance, although the fog is rather thick, I guess it's fine though.
You don't use many Doodads, it's mainly just trees and tile variation. Some environment would be nice. You could check the following maps that also share the Ashenvale tile set for inspiration: (4)Deathrose, (6)Moonglade, and (8)DragonFalls. Although some of them are rather bare in some parts.
Other than that, I guess it's fine to add to The Hiveworkshop's Melee Map list, although I don't think people play them much, do they ?
Also, shouldn't you add Marketplace to the list of neutral buildings you have in the opening post?
I feel there is a need to pause after Emerald Fields, perhaps a comma or a semi-colon? It's just me though . I feel like joining in the story telling...
Here's my revised version of the quick story. I don't know if it's any better or worse
Here are a few things I found with the map:
You've got this Green Dragon camp in the middle of the map, yet they don't drop anything? I know you've got the Marketplace there, but still? I thought it'd be worth something.
You give players free Gold Mine expansions as there are no creeps guarding the Gold Mines in player start locations. Solution? Place some creeps there, the Melee Initialization triggers will remove any creeps nearby a starting location:
Melee Game - Remove creeps and critters from used start locations (for all players)
I like the use of heavy rain and fog to create a storm ambiance, although the fog is rather thick, I guess it's fine though.
You don't use many Doodads, it's mainly just trees and tile variation. Some environment would be nice. You could check the following maps that also share the Ashenvale tile set for inspiration: (4)Deathrose, (6)Moonglade, and (8)DragonFalls. Although some of them are rather bare in some parts.
Other than that, I guess it's fine to add to The Hiveworkshop's Melee Map list, although I don't think people play them much, do they ?
Also, shouldn't you add Marketplace to the list of neutral buildings you have in the opening post?
I appreciate your feedback and i'll get right on it.
The description errors are probably just a mistake I made because I was half asleep =P
And you know, I don't think any people do enjoy melee maps anymore... It's sad really, Warcraft 3's melees are rather entertaining if you ask me.
I'm sure there is a small minority that does. However, this is a modding site, people want to mod the game and play custom maps, I'm not sure. Also it's rather irrelevant
I'm sure there is a small minority that does. However, this is a modding site, people want to mod the game and play custom maps, I'm not sure. Also it's rather irrelevant
Aahahah dragons don't drop items again...
Shadows aren't calculated...
You still need to add more environment doodads (shrubs, rocks, flowers, mushrooms and so on)
Starting locations are unguarded (add neutral hostile units there as well, melee triggers will remove them in case that player play)
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