• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ Time to vote for the top 3 models! The POLL for Hive's 6th HD Modeling Contest: Mechanical is now open! 📅 Poll close on July 16, 2024! 🔗 Cast your vote now!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

(4)Broken Shard 2.0

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Broken Shards v2.0
Player Suggest: 1v1, 2v2
Map Creator: Blizzard Entertainment, Zucth

282494-3743fb4a7b3cfed4ff53bdf9d85ea166.png

Map Purpose:
A remake version of Broken Shard, I found the map itself is already very standard without much to fixed to make it perfect for 2v2 games. In case we lacked map to rotate in 2v2.

Neutral Building:
10 Goldmines (All - 11500)
1 Tavern
2 Merc - Summer - Random pos
2 Goblin Lab - Random pos
2 Goblin Merchant

Creep Camp:
10 Green
18 Orange
4 Red (-4 Base)

Change List:
-change middle (better spacing, a few tile spacing, remove lower ground, add new route).
-map is slightly more balance.
-creep position & composition (better creep leveling route + add creep).
-tree line (tree facing, better spacing, less emptiness).
-add a lab/shop for better gameflow.
-more expo but 1000 less gold than in the original.
-1v1 always cross_spawn.
-2v2 always diagonal left vs diagonal right spawn.
Previews
Contents

Broken Shard 2.0 (Map)

Top