(4)Broken Shard 2.1

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Broken Shards v2.1
Player Suggest: 1v1, 2v2
Map Creator: Blizzard Entertainment, Zucth

282494-3743fb4a7b3cfed4ff53bdf9d85ea166.png

Map Purpose:
A remake version of Broken Shard, I found the map itself is already very standard without much to fixed to make it perfect for 2v2 games. In case we lacked map to rotate in 2v2. (which was added to w3c 2v2 map-pool on ss20)

Neutral Building:
10 Goldmines (All - 11500)
1 Tavern
2 Merc - Summer - Random pos
2 Goblin Lab - Random pos
2 Goblin Merchant

Creep Camp:
10 Green
18 Orange
4 Red (-4 Base)

Change List:
-change middle (better spacing, a few tile spacing, remove lower ground, add new route).
-map is slightly more balance.
-creep position & composition (better creep leveling route + add creep).
-tree line (tree facing, better spacing, less emptiness).
-add a lab/shop for better gameflow.
-more expo but 1000 less gold than in the original.
-1v1 always cross_spawn.
-2v2 always diagonal left vs diagonal right spawn.

-fixed the case where file name were corrupt. (I can't use the same file here because of that)
-remove buildable ramp/isles (place rock tile there)
-fixed teal tree line, small adjust to red, purple, blue
-fixed teal path to expo, water area. Some part are not clear enough where people struggle to find which is the limit of walkable area.
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Broken Shard v2.1 (Map)

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