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Players: 2 to 4 Goldmines: 16 Version: 1.2 Playable area: 61 x 60 Suggested modes: 1 v 1, 2 v 2 or FFA Tileset: Village
Description: Boxes, boxes, boxes and more boxes! Use your fast phased skills to defeat your enemies by stacking your defensive point with towers. But have some troops there as long range siege units will bash you! With the massive ammount of gold, but low ammount of wood this game just got interesting!
Notes from me: This idea is taken from sentrywizens map Spacing v1.0. Also this map doesnt work with Night Elf AI, i dont know why but it didnt work for me.
Version 1.1
-Improved the terrain to be more pretty
-Moved few goldmines to be more symmetric
Version 1.2
-Terrain improvement
-Middle monster were changed due to their superiority and ruining the tree with their spells.
I was thinking of adding bushes and stuff, but when you chop off the trees the bushes are just gonna stay there xP. But if i place rocks to put bushes around the, the rocks will be in the way to build : (
NICE!
surely gona try this out
btw do add the shrubs/Flowers
You can place rocks/Fallen Tree at the end points like the corner of 2 tree walls incase you don't want them to block the path
The terrain shape is interesting, but execution could use more work
The terrain needs more flare, more interesting - it's way too bland atm for an altered melee
As said before: giving 1 creep a 100%-drop is more balanced than giving 3 creeps a 25%-drop (you can use 50%-drops etc though).
And charged items... where are they?
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