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[3dsmax] Any good begginer tutorial for making faces?

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Level 7
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Oct 8, 2008
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I been looking at alot of tutorials and none of them can help me with making faces(by that I mean connecting the vertexes together(I can make them the thing is after I make them I can only see it on side while the other is like invisible so it makes it hard to work with also it appears red like error red or something
 
I been looking at alot of tutorials and none of them can help me with making faces(by that I mean connecting the vertexes together(I can make them the thing is after I make them I can only see it on side while the other is like invisible so it makes it hard to work with also it appears red like error red or something

Hm :) Are u drank or is my English so bad that I can not even understand what do u mean ?!



If I am right u want to know how to model face of a model in 3ds max for Warcraft game , right ?

The very first thng u need to know is how to use max tools . Then import any wc head into ur max scene and try to study it . Try to make same head as example head . The head modelling is easy . Some wc models such as huntress have only TWO POLYGONS in their head !!! IF u do not believe me u can import it in max and u will see it :) But the thing is that the texture contains all features like nose ,lips , cheeks and it also contains face depth . So it looks really cool in game . So my point is here : If u want good face try to paint good face texture .
 
Level 4
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Oct 3, 2008
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either that or he wants to know how to connect 2"faces"(polygon faces) together. Like you have a gap and he wants to fill it w/o making another primitive
 
Level 10
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Thats easy! Convert your object to an editable mesh. Then you will select vertices and create as many vertices as you want, wherever you want. To connect thos, you should select "Faces" under Editable Mesh modifier. Click on "Create" below. Then you will need to connect 3 vertices in order to create a face. If you connect the vertices Clockwise, they will be facing behind, and you won't be able to see them, but if you connect them counter clockwise you will see the face, because its facing is towards you. This Backface culling is to save memory.

But, if you need both sides to appear, you should edit the material, as Warcraft III, and check 'Two-Sided', this will ignore the backface cullling, and you will be able to see both the sides in-game.

But, stil, you want to see the face from behind only for diting purposes, you can right click on your view port and go under properties, there will be an option named "Force 2-Sided", check this, and you will be able to work seeing both sides of the faces, but, in-game their backfaces will be hidden. This is sometimes not recommended, because you will be mistaken once or twice at the vertices flow of the faces, and you won't detect it before...

Hope I helped!
 
ok so if u have one polygon/face and another and it is one mesh . Then go to vertix mode and use "WELD" option in edit polygons roll out . there near weld option u can put a number of distances . If u have very big gap set the number to 9999999999 :) And u will work . U can use weld in vertix or edge mode . It is simple and u can find it in max help . Just put words liek face or weld and u will get the right info :) Searh is very powerful feature . For example here is video tutor on youtube about connecting faces YouTube - 3ds max tutorial: Vertex Welding www.cme3d.com/training
 
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