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Level 2
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Mar 21, 2005
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I'm still fairly new with map making and have 3 questions.

First off how would I go about making a trigger to remove an ability when an item isn't in a certain slot. I got it to add the ability when picked up and remove it when dropped but can't get it slot specific.

Secondly I have an ability based on carrion swarm with a different model, however it's half in the ground all the time. Whats the easiest way to just make it higher up?

Last but not least, I would like to display text with the screen masked black, however the floating text doesn't work (its under the mask) was wondering what other people do.

Thanks in advance!
 
Level 22
Joined
May 11, 2004
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2,863
1) Event: Hero loses/drops and item

Condition: Item type of (item being manipulated) is equalt to (item)

events: Unit- remove (ability) from (hero manipulating item)

2) change the Z coordinates on the unit's casting point.

3) may have to be in cinimatics mode for that to work, but be sure to fire the text trigger after the fade filter begins.
-VGsatomi
 
Level 2
Joined
Mar 21, 2005
Messages
6
Are you refering to the Projectile Launch Z? If so that does not seem to do anything for this spell, it just hugs the ground regardless of anything I do. Any other abilities I could base it on that would allow it to be higher raised? Or am I not changing the right value? I can't find anything that makes it go higher.

I have another question now as well. I would like to set a unit as a variable to use in the Unit is within X range of X. However it keeps forcing me to select unit then having to select a unit already placed, how can I make it use a variable that I can change?
 
Level 7
Joined
Feb 15, 2005
Messages
183
in reference to your second question. Are you trying to use the "event" unit is within range? If so, I can tell you right now, it wont really work the way you want it to. What it will do, is only designate the initial area the unit started at, IE if the unit moves, the event wont be trigger to the new unit's position, but only to its original position. I had something similar in my map, what I did to get around it, is used the function "move region to position of unit". But the event can never hold a moveable position, as far as I know.
 
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