- Joined
- Sep 2, 2005
- Messages
- 1,029
BlinkBoy said:Darkholme said:Could you explain or give me directions to a tutorial to do 3 things?
Move a mesh to another geoset and keep its animations.
Remove the gunk left over after using magos to drop sequences (which apparently just disables them)
Edit Bones
Move a mesh to another geoset and keep its animations.
in other words you just want to learn how to do the first one correctly, right?
well it's very hard to explein such things, depends much on the model and what you wish, you should make a thread and I'll try answering. But I'll warm you, you'll need to do it by editing the .mdl directly, using magos is almosat impossible.
OK. So here I am.
So What I'm looking for is how to:
1. Move a mesh to a different (or popssibly new) geoset, for the purpose of using a different material on it. Changing transparency to teamcolor, using a whole new skin entirely, etc. And I want to have the mesh still use the same animations when I'm done.
2. Say I used wc3ModelEditor to remove sequences, instead of the the animation remover. As opposed ot starting over, is there a way for me to remove all that unused animation info? or do I have to go back to before I deleted them via doing all the model edits over again?
3.Edit Bones. So resizing the bones to make the animation match up with the altered proportions after editing a model. Also, can unused bones be deleted(such as after removing a tail, can the bones for the tail be removed along with the animation data pertaining to the tail?
I'm ok with whatever way I have to do this, including notepad, I would just like to know how. These are issues that have come up for me a few times, and I don't like having to ask other people to do parts of my modeling for me.