Moderator
M
Moderator
Vengeancekael - [Contact]
Date: 2012/Jun/24 18:30:24
Comment: [Approved]
You can make the shops and gold mines match the terrain tiles by changing their coloring tints to 75, 75, 75. I've tried it and it looks perfect!
I'm not quite fond of the height variation at the starting points, I'd suggest you make it a bit flatter. (The town hall's area is way too high compared to its surrounding)
Add another red creep camp to the other side of the map as well, to make it balanced and completely symmetric. (North east)
You're also gonna have to come up with some more different doodads to add to the terrain, it looks kind of bland and dead, there aren't any actual environmental doodads. Try adding some dark mushrooms here and there and try roaming through the models section for some other ones.
Also widen the entrance to red's base, it's way smaller compared to blue's. (Teal's entrance could also use some widening, but just a bit)
The amount of trees is also way too low, blue barely has any compared to red.
Resource Moderation - Rules
Date: 2012/Jun/24 18:30:24
Comment: [Approved]
You can make the shops and gold mines match the terrain tiles by changing their coloring tints to 75, 75, 75. I've tried it and it looks perfect!
I'm not quite fond of the height variation at the starting points, I'd suggest you make it a bit flatter. (The town hall's area is way too high compared to its surrounding)
Add another red creep camp to the other side of the map as well, to make it balanced and completely symmetric. (North east)
You're also gonna have to come up with some more different doodads to add to the terrain, it looks kind of bland and dead, there aren't any actual environmental doodads. Try adding some dark mushrooms here and there and try roaming through the models section for some other ones.
Also widen the entrance to red's base, it's way smaller compared to blue's. (Teal's entrance could also use some widening, but just a bit)
The amount of trees is also way too low, blue barely has any compared to red.
Resource Moderation - Rules