(3)Melancholic

This bundle is marked as approved. It works and satisfies the submission rules.
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Its really been a while since I made a melee map so.. here we go, I hope you enjoy this one.


Map Info:
DESCRIPTION
After the Battle on Rocky Land and Dark Land, the war is now on the place called Melncholic, the place of unique and powerful creatures and the place where the Prince of Dark Land lives. Anyone who can kill him will be granted with a very powerful artifact.
INFO
Map size: 128x128
Playable area: 126x122
Suggested player: FFA

FEAUTURES
  • 6 Gold mine
  • 3 Green Camp
  • 15 Orange Camp
  • 1 Red Camp
  • 3 Goblin Laboratory
  • 3 Goblin Merchant
  • 3 Mercenary Camp
  • 1 Tavern
115098d1340472114-3-melancholic-overview.jpg
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Credit List
  • Modafoka
  • Ampharos_222/Grendel
  • JokeMaster
  • Lord_T
  • Sellenisko
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Keywords:
Melee map, dark, rocky, SonofJay
Contents

(3)Melancholic (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/24 18:30:24 Comment: [Approved] You can make the shops and gold mines match the terrain tiles by changing their coloring tints to 75, 75, 75. I've tried it and it looks perfect! I'm not quite fond of the...

Moderator

M

Moderator

Vengeancekael - [Contact]
Date: 2012/Jun/24 18:30:24

Comment: [Approved]
You can make the shops and gold mines match the terrain tiles by changing their coloring tints to 75, 75, 75. I've tried it and it looks perfect!
I'm not quite fond of the height variation at the starting points, I'd suggest you make it a bit flatter. (The town hall's area is way too high compared to its surrounding)
Add another red creep camp to the other side of the map as well, to make it balanced and completely symmetric. (North east)
You're also gonna have to come up with some more different doodads to add to the terrain, it looks kind of bland and dead, there aren't any actual environmental doodads. Try adding some dark mushrooms here and there and try roaming through the models section for some other ones.
Also widen the entrance to red's base, it's way smaller compared to blue's. (Teal's entrance could also use some widening, but just a bit)
The amount of trees is also way too low, blue barely has any compared to red.

Resource Moderation - Rules
 
Level 16
Joined
May 2, 2011
Messages
1,320
quick review

you probably want to change the projectile of the dark chemist so that it has some kind of flashy red things-as if it was throwing some kind of potions or drugs or other chemicals. you may also want to change its attack type to magic.

I do not like small bases that much. I like to extend my base as much as I can, to make my units move freely. Two human barracks and one from each other building-about humans I am talking-will make the base crowded too much already. The entrance to the camps is too narrow too I guess :/

I bit I found such-looking terrain already. I was astonished the first time I saw it, but how about a change?

I find the terrain does not fit the night elves. Plus, I look forward to see some greeny, watery terrain next time ;)
good luck!
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
I know it doesn't fit the other races, but you're talking for a change? Here I give you extra ordinary maps that you can only find here. I also don't like small bases, but can't you get the main point? You guys was warped on a unknown world, with dark and powerful creatures, no real point where you can build a fortress so you'll take what ever you can.

I was slowly trying to reveal a story on a melee map, if you'll remember "Rocky Land" and "Dark Land".

Part 3, where they are now gonna face the Dark Prince(but its not really the main objective of the game), yeah I'm doing this since I found a comment that you can't make a story on a melee map, I'm just trying to prove that you can, part by part. This will not be the last of this Dark Melee map from me, this is only the beginning, but I'll also sure to release some other map themes.
 
Level 14
Joined
Jul 25, 2011
Messages
1,065
I know it doesn't fit the other races, but you're talking for a change? Here I give you extra ordinary maps that you can only find here. I also don't like small bases, but can't you get the main point? You guys was warped on a unknown world, with dark and powerful creatures, no real point where you can build a fortress so you'll take what ever you can.

I was slowly trying to reveal a story on a melee map, if you'll remember "Rocky Land" and "Dark Land".

Part 3, where they are now gonna face the Dark Prince(but its not really the main objective of the game), yeah I'm doing this since I found a comment that you can't make a story on a melee map, I'm just trying to prove that you can, part by part. This will not be the last of this Dark Melee map from me, this is only the beginning, but I'll also sure to release some other map themes.

Nice. Maybe you should create a neutral hostile player? The dark army. Attacks random players.
 
Level 15
Joined
Apr 5, 2009
Messages
973
Full Review Emerges

Oh man, you should've told me about your new map. Gonna leave a review soon though.

EDIT: Full Review
While its good to see another sonofjay map with a familiar tileset, although this one is far flawed from the others. Pathing felt ridiculous its narrow and sadly it tend to confuse units as you ask them to move elsewhere, very exploitable cliff tiers capable of harassing units below (don't know if this is a flaw or what), new units were highly appreciated although I find them uber offensive even for early gaming making it tough to creep camp, the model choices could've been better using hero model for a normal creep is sadly poor since this is after all a melee map reskinned or something like that, none of them uses mana or whatsoever new units are simply plain dull and physically uber offensive, I know that even normal could use normal melee skills from WC3. Also there are chances that high level units doesn't drop items for the reason of using the other Item Table, just want you to know that. Trees feels scarce giving NE race the outmost advantage among the rest. Aside all this flaw, its really nice to get some 3 player map, its very rare nowadays, and for those who are very eager to play a super symmetric map, well here it is.

One of your most flawed work yet but good enough for playing and highly appreciated for aiming 3 players. ^^
2.5/5
 
Last edited:

Deleted member 219079

D

Deleted member 219079

Black n White, eh? Nice idea, gotta play this map.

Edit: I don't like how the creeps are so strong. Also I didn't see the creep camp icons, very bad when playing against AI. 3/5
 
Last edited by a moderator:
Level 1
Joined
Jun 21, 2012
Messages
7
I' ve palyed this map vs my friend I don't like the most roads are narrow, it's great that you made custom units to hire, but a 700 hp 43 dmg unit needs olny 1 food??? well the prices should be coorreted too, like you can hire a stronger unit cheaper than a weaker unit.
 
Level 27
Joined
Oct 28, 2011
Messages
4,775
Well I'm working on it slowly, I'll be updating this when the things I'm planning is done,

Custom Icons(already done)
Sight blocker(already done)
Fixing some object editor works(almost done)
Dedication to update the map (20%) xD

I really feel that something is missing but I can't identify it. I'm also gonna improve the terrain(add some stuffs on the road) I just need to find the perfect models for it.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
Starting location Gold Mines are unprotected if not occupied by a player.
Troll Predator has a hero glow and the chemist troll with it has a portrait issue.
Every creature in the Mercenary Camp has the same portrait.
Ezlo'ban is only in the southwestern corner, that means nearer to the player in the southwest.

The idea of the map is interesting.
 
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