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2P Campaign: Orc 08

Submitted by Gismo359, McQvaBlood, TheSpoon
This bundle is marked as approved. It works and satisfies the submission rules.

2P Orc Campaign : The Invasion of Kalimdor


Created by Gismo359. Uploaded by TheSpoon.



Chapter 8: By Demons Be Driven


"Three days later, near the edge of the Barrens..."

Version: 2.8
Extra Score: Number of Warsong Main encamptments destroyed.

Map Info


This is a continuation of TheSpoon's 2 Player Reign of Chaos Campaigns.
There you can also find the expansion campaigns developed by McQvaBlood.

It is an attempt to recreate the experience of the Warcraft 3 campaigns
by allowing you to play with a friend, using save/load codes
to load data between chapters.

General Changes


Has compatability with TheSpoon's previous maps's save code.
Two player compatability.
Nazgrel War Seer added as an enemy hero.
Players can exchange gold/lumber and some units/buildings.
Stronger AI for the Warsong clan.
Score system.

Insane Mode


No defensive towers in starting base.
Fel Stalkers replaced with Fel Ravagers.
More Doom Guards guarding Grom.
Stronger creeps.
Less starting resources.
Even stronger AI waves.

Change Log

Changelog

  1. Version 1.0

    1. Uploaded
  2. Version 1.1

    1. Uploaded the correct map.
    2. Implemented new AI.
    3. Started score system.
  3. Version 1.2

    1. Fixed the save/load system so it works with TheSpoon's.
    2. Finished up the score system.
    3. Used Chaosy's GetLocalPlayer system to properly reset players' camera during one of the cinematics.
  4. Version 1.3

    1. Removed some unused/unneeded triggers.
    2. Added stronger creeps in Insane mode.
    3. The AI now attacks and trains units as normal.
    4. Reduced starting resouces in Insane mode.
    5. Fixed the tech buildings not working for other player.
    6. Fixed some tooltips and names so they are according to RoC.
  5. Version 1.4

    1. Version 1.4a

      1. Tried to fix the crash when Nazgrel uses his Meteor Strike abillity. - Reverted because it was not the cause.
      2. Fixed tooltips.
      3. Some other bugfixes.
    2. Version 1.4b

      1. Fixed the crash issue.
  6. Version 1.5

    1. Fixed starting gold mines' gold.
    2. Fixed bug where peons can drop off resources after Great Hall/War Mill is destroyed.
    3. Now all (I think) tooltips correspond to the ones in RoC.
  7. Version 1.6

    1. Made one of the AI's stronger.
    2. Minor changes.
    3. The AI now attacks and trains units as normal.
    4. The Soul Gem goes on a 300 second cooldown if used on Nazgrel.
    5. Cairne no longer transfferes lumber instead of gold.'
    6. More tooltips changed according to RoC techtree.
  8. Version 1.7

    1. Added more guards in Insane mode.
    2. Other bugfixes.
  9. Version 1.8

    1. Fixed issues regarding the Soul Gem.
    2. Tweaked Grom's guards.
  10. Version 1.9

    1. Fixed more issues regarding the Soul Gem.
    2. Exchanging works properly now.
    3. Other minor stuff which I cant recall at the moment.
  11. Version 2.0

    1. Winning the game no longer shows up a defeat message.
    2. Other minor bugfixes.
  12. Version 2.1

    1. Fixed some triggers, which somehow got disabled again.
    2. Other minor bugfixes.
  13. Version 2.2

    1. Fixed the Soul Gem cough again cough, now you can only use it on Grom.
    2. Fixed dark green's ai - the wrong one was running every single time.
    3. Redid some systems to match those in the night elf chapters.
    4. Gave dark green a blademaster hero to increase dificullty a bit(hopefully not too much).
    5. Nazgrel has a new ability.
    6. Some other minor changes.
  14. Version 2.3

    1. Fixed the Doom Lord's Inferno ability - it was spawning the wrong kind of infernals.
  15. Version 2.4

    1. Fixed the Soul Gem, sign again - it now works properly on Grom.
  16. Version 2.5

    1. Fixed a sound issue.
  17. Version 2.6

    1. Improved resource/unit exchanging and research/tech sharing.
    2. Peons now return resources to ally buildings.
    3. Enemy heroes now have Phat Lewts.
    4. Improved enemy heroes' stats.
  18. Version 2.7

    1. Game no longer crashes when a player selects his own Barracks or Great Hall/Stronghold/Fortress.
    2. Cinematic skipping now works properly.
    3. You can no longer see units/terrain on the minimap after the game ends (player leaves, victory, defeat).
  19. Version 2.8

    1. Fixed cinematic skipping
    2. Map is now cleared properly when the game ends


Credits

Special Thanks:
  1. TheSpoon for starting the project.
  2. Blizzard for making Warcarft 3 and the campaigns.
  3. The Hive for being awesome <3.




Keywords:
Co-op, campaign, by demons be driven, orc chapter 8
Contents

2P Campaign: Orc 08 (Map)

Reviews
Moderator
19:29, 13th Sep 2014 Orcnet: "] The continuation of the user's 2 player man campaign is quite awesome and I like how you add more of the story, although I couldn't much tell more about the addition of the other player and how the story will go...
  1. 19:29, 13th Sep 2014
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    The continuation of the user's 2 player man campaign is quite awesome and I like how you add more of the story, although I couldn't much tell more about the addition of the other player and how the story will go but anyhow this gives in a nice part for the story of the game.
     
  2. Gismo359

    Gismo359

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    Latest Changelog
    Version 2.8:

    1. Fixed cinematic skipping
    2. Map is now cleared properly when the game ends
     
    Last edited: Nov 10, 2016
  3. PlankingWolf

    PlankingWolf

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    Can players use codes they got from theSpoon's maps?
     
  4. Gismo359

    Gismo359

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    Yes, but just from the previous chapter(07). All of his codes are made so only the one from the previous map is accepted.
     
  5. Death Adder

    Death Adder

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    Tested it without save code with some random on B.net, normal difficulty.

    During the play through no attack waves were sent and I don't even think any units were made besides the infernals that spawn.

    Unless the infernals spawned in the base they would not attack until provoked.

    From what I can tell there is no AI present.

    Also after a while the game crashed, for no apparent reason, without an error report. idk if it were related to the map but it happened.


    Things that may not be bugs but I think are noteworthy:

    In RoC there is no magic attack and pierce deals bonus damage against heavy, this means that spellcaster units can attack infernals in the normal campaign and also deal bonus damage to boot.

    Watch towers and orc burrows have fortified armor, together with the pierce bonus against heavy this makes the static defense tactic much more viable in the normal campaign.

    Orc's have catapults and not Demolishers.

    I think grunts cost 235 gold in RoC.
     
  6. Gismo359

    Gismo359

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    I tested and none of the AI's were working, not even the blizzard ones. I'll try what you suggested in the forums.


    When did it crash? Also was by any chance at the infernal cinematic? It is possible for it cause desync in Bnet, although it worked without a crash or desync in lan.

    I may consider doing it like that too, but I'd prefer not to because those werent changed in TheSpoon's maps.

    Again, same as the above. I dont think the armor would make a big difference because the only thing that doesnt deal chaos damage is the catapult. Correct me if I'm wrong.

    I did change the model and the icon but I guess I forgot the name and tooltip.
     
  7. Death Adder

    Death Adder

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    Oh yeah right, chaos orcs got chaos dmg, my bad.

    About the desync, I don't think it was because of the infernals since that would mean that it was working fine for atleast 20 minutes until it happend and there weren't even a crash report so I'm not sure it was cause of the map itself.

    I'll test again when you get the AI to work and update if it happens then.
     
  8. Gismo359

    Gismo359

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    I fixed the AI, I'll upload the map after I fix some other minor bugs.
    The AI was causing the infernal not to attack too, so thats fixed.
     
  9. Death Adder

    Death Adder

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    Tested it again on normal difficulty on bnet.

    The AI works now.

    Again the game crashed after a while in, as soon as I encountered Nazgrel and an Infernal were summoned. If it's nazgrel that summoned it or if it's even related at all idk.

    I think that the last time i got further so maybe it had to do with me playing slower this time and it's just something that happens after a while (don't know how long I played since I don't get replay because war3 crash) but it was also while I were on my way to Grom through purple's base.
     
  10. Gismo359

    Gismo359

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    I'll try figure it out as soon as I get home.

    Edit: First of all, sorry for the long wait.
    I figured out what was causing the crash - Nazgrel's meteor abillity didnt have a unit to summon, and its based off infernal so it crashed the game. I tried a fix for it but I havent tested it. I'm really bad at this and I'm testing on 2 computers alone. I barely survived on normal with loaded items so I dont know how hard it will be on insane. It also took me about 1 hour to get to him. I'll be uploading it shortly.

    Edit2: NVM what I said about the meteor abillity, it was his flame blades one. Because the raw codes in the map got messed up it ended up giving him a spellbook with itself as an abillity. Re-uploading.
     
    Last edited: Jun 15, 2014
  11. JCarrill0

    JCarrill0

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    Anyone know if these issues are fixed?
     
  12. Gismo359

    Gismo359

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    There are a few issues, but none of them are major. They involve wrong messages being shown when exchanging, and War Mills not sharing resource drop-off after doing so. The major issues stated by Death Adder have been fixed and I havent experienced anymore. The AI may need some balancing though, dont know how hard it will be for 2 players. I tested on LAN with a second computer and I barely held off on normal, but its doable and I cant really test now because the storm broke my internet providers cables, and my router doesnt create a network without a connection(either that or its broken as well). My only access to the internet is via mobile internet on my phone D:
     
  13. JCarrill0

    JCarrill0

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    I only asked because we have a local youtuber who will be catching up to this chapter soon, it would be nice to have these fixed.
     
  14. Gismo359

    Gismo359

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    Yeah, I've beem watching Wtii and Azothan before they even started the campaign(I'm assuming you were talking about them). Honestly, I didnt know TheSpoon had stopped doing the campaigns before they said it in one of the streams. Sadly I wont be able to see the video soon D:
    I hope everything goes well.
     
  15. JCarrill0

    JCarrill0

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    Should I tell him to hold off on playing that map with the issues?

    PS - have you contacted the other author yet who is still actively making the TFT 2p Campaign?
     
  16. Gismo359

    Gismo359

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    I think its in a playable state. The problem is very minor, they hardly ever exchange units and I dont think they even know you can share resource drop off, and the messages are only visual.
    As for the other question, no I havent because of my internet issues (which got fixed - long live my neighbour's internet router). I know McQvaBlood said he will be working on the BE campaigns in the summer which means that either he has started work on them already, or he will be doing so very soon. I will be asking him about updating the main 'Download the campaign' post, but I've been waiting for this to get approved or atleast reviewed by a moderator.
     
  17. JCarrill0

    JCarrill0

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    I Hope to see this continue
     
  18. Gismo359

    Gismo359

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    I've already started a thread about the night elf campaign in the Map Development section. I'm currently adding more info to the thread.
     
  19. Orcnet

    Orcnet

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    Map approved.