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Arabian town hall

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Arabian town hall. Next model for Arabian city pack. In this model i had many problems, some geosets not works properly in mdlvis and modeleditor (i can make them show\hide in anims) and if delete them - their troubles passed on other geosets, so I was forced to remake this model in new mdlvis file( Also it had a problem with blaze in work anims, i replace it with my own rays, hope it looks acceptable. If will be bugs in model - tell about them and i will fix it.

Changelog: 1.00 - model uploaded.
1.01 - improved design.
Contents

Arabian town hall (Model)

Reviews
HappyCockroach
Looks good. Stand work is rather nice in-game. Due to blend time the doors actually open and close. But you should fix the slab of ground here too, to make it look more natural and appealing, and while you're at it, you could (optionally) make it...
Level 11
Joined
Mar 31, 2016
Messages
657
Great work mate. The Arabic architecture is nice and depicts the style well.

Still, what I keep saying keeps holding true - All of your Arabic buildings are smaller than their European counterparts. Please make the Arabic buildings bigger to better match the size of the European buildings. Or maybe just make the Arabic buildings bigger than the European buildings - that's probably more realistic.
 
Level 12
Joined
Apr 9, 2013
Messages
762
I love how it turned out, one of the best of your buildings.
Unfortunately it doesn't really fit Warcraft that much if you were to put it as a replacement to the vanilla town hall, due to it's parallelepiped shape it would go out of bounds with normal pathing, there's not much chance you could angle it so it would fit a square? Perhaps you could then expand the extra space with a well or garden in front.
 
Level 11
Joined
Mar 31, 2016
Messages
657
I love how it turned out, one of the best of your buildings.
Unfortunately it doesn't really fit Warcraft that much if you were to put it as a replacement to the vanilla town hall, due to it's parallelepiped shape it would go out of bounds with normal pathing, there's not much chance you could angle it so it would fit a square? Perhaps you could then expand the extra space with a well or garden in front.
Custom Pathing Map
 
Looks good. Stand work is rather nice in-game. Due to blend time the doors actually open and close. But you should fix the slab of ground here too, to make it look more natural and appealing, and while you're at it, you could (optionally) make it kind-of-fit in square boundaries, so it works as any other WC3 building in terms of pathing. A decay would be appropriate too. Awaiting update.
 
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