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Dragon Grove v1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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「(6)DragonGrove」v1.2

By Strajder

Gameplay
[tr]
"Titans carved this place upon the creation of Kalimdor, to be the home of mighty Dragons, protectors of the world. Rare are the strangers that set foot to the heart of Dragon Grove and lived to tell the tale..."

This map was my first "serious" map. I mostly focused on the doodads and making things look as nice and organic as possible. It is definitely not very balanced for ladder play, but that was not the main point in the first place. :)

Screenshots
[tr]
249528-albums8609-picture104455.png

Dark Troll camps surround the grove
249528-albums8609-picture104434.png

There is wealth and danger to be found up in the hills
249528-albums8609-picture104427.png

An ancient sanctuary is not to be treaded lightly
249528-albums8609-picture104428.png


Features
[tr]
1x Green Dragon Roost
6x Mercenary Camp
6x Tavern
6x Gold Mine (24000 gold each)
6x Gold Mine (50000 gold each)
6x pair of Way Gates

Credits
[tr]
Map idea and design: Strajder
Switching waygate destinations idea: deepstrasz

Changelog
[tr]

2015-12-17: Version 1.2: Fixed a bug with waygates. Now they should function as intended.
2015-12-11: Version 1.1: balance changes. Removed and relocated some trees so all of the expansions in the hills have more building spots. Satyrs have lost their Tiny Halls and no longer drop them. Dragons have decided to confuse the relentless mortals by switching up the destinations of the waygates.
2015-12-09: Initial upload to Hive workshop.
2004-08-02: Map creation date.
Map Description Generator 「By Vengeancekael」

Keywords:
melee, dragons, titans, grove
Contents

Dragon Grove v1.2 (Map)

Reviews
21:36, 17th Feb 2016 Remixer: The map has a few very big flaws you need to fix before I can review it better, if you do not fix these it's simply rejected. One of the big flaws is size of the expansions as some one mentioned: there's not enough...

Moderator

M

Moderator

21:36, 17th Feb 2016
Remixer:
The map has a few very big flaws you need to fix before I can review it better, if you do not fix these it's simply rejected.

One of the big flaws is size of the expansions as some one mentioned: there's not enough space to even build at every expansion mine and even when there's space orcs have disadvantage as their great hall ends up right next to the teleporter.

Another flaw is the empty areas on the cliffs. Fix it. The usage of mortar teams etc. would be just too superior. Fill them a bit more with trees or rocks - anything. Also the dirt cliffs look really weird overall.

The shallow water should also be deep water instead, currently you could technically have an army there.

The middle area is really crowded and having a bridge the only way to a base is really problematic.

Improve the map for another review.


No changes are going to be made - rejected.

Set back to Awaiting update for it can be make acceptable. See my comments for improvements.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
You should know, that in order to get this map approved so that more people will see and try it out, you should add some screenshots of the game.

Also, if the author and uploaders name is different, you should explain why. Right now it looks like you have stolen "Ctpajgep"s map and uploaded it yourself (and I don't think you have).

Although the terrain on this one was nice, I personally think that your other map was better looking. (Really beautiful!)

Also...
Welcome to the Hive! :)
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
Please improve the description of your map (also counts for the other one).
This thread should help you do it.

I downloaded the map and it looked quite nice, but I didn't give it a more detailed check yet, so I cannot give a review yet.
I'll post a detailed review later. Feel free to update your description in the meanwhile. :)

Also, are you the author of the map? The name of the creator differs from your own.
 
Level 4
Joined
Dec 9, 2015
Messages
40
Yes, sorry. I'm new to this site so I don't know the requirements of posting the maps. I guess I need to click the "Update" button and use BBcode in the description?

I am the author of the maps. Of course, I have no way to prove it, but I doubt there will be someone else disputing the authorship. My other map has the latin version of my nickname next to the pseudo-cyrillic one, as I said.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
This one looks amazing as Lobster Isle and it too isn't quite balanced.

The baddie:
-Scourge Bone Chimes (ruins the Dreadlord's usage of Vampiric Aura), [we could argue about Cloak of Shadows too but maybe most will disagree with me] The Lion Horn of Stormwind (you get the idea), Alleria's Flute of Accuracy (I know most of them were even in ladder maps but to me it kind of kills the balance of the gameplay and also replaces the roles of some heroes)
-funny thing: if flying neutral units that drop items are killed in places where units on foot can't reach, the items drop there :) Trees must be brought down or Blink must be used to get them :)
-it would be more interesting if some items would only drop once
-found a Great Tiny Hall after killing a Satyr Hellcaller and then... another one on another one of those creatures... Actually all of them give that...
-training dragons should be available when the guards are dead. That would make it more realistic
-the water zones could be less flat

-it would've been cooler if the Way Gates didn't take the entering units right to the nearest Way Gate but somewhere else. A crossfire between the destinations of Way Gates would make the level more interesting

After it being balanced, no more problems will persist.
 
Level 4
Joined
Dec 9, 2015
Messages
40
This one looks amazing as Lobster Isle and it too isn't quite balanced.

The baddie:
-Scourge Bone Chimes (ruins the Dreadlord's usage of Vampiric Aura), [we could argue about Cloak of Shadows too but maybe most will disagree with me] The Lion Horn of Stormwind (you get the idea), Alleria's Flute of Accuracy (I know most of them were even in ladder maps but to me it kind of kills the balance of the gameplay and also replaces the roles of some heroes)
Haha, yeah, though it opens up an option not to have to use that hero just to get its advantage.
-funny thing: if flying neutral units that drop items are killed in places where units on foot can't reach, the items drop there :) Trees must be brought down or Blink must be used to get them :)
Yeah, that could be improved. You could screenshot that and post me a link of the screenshot or something.
-found a Great Tiny Hall after killing a Satyr Hellcaller and then... another one on another one of those creatures... Actually all of them give that...
That was intended. :wink: You get an instant expansion more or less. The map was ideally meant for 6 player FFA or 2v2v2 or 3v3 by the way.
-training dragons should be available when the guards are dead. That would make it more realistic
[...]
-it would've been cooler if the Way Gates didn't take the entering units right to the nearest Way Gate but somewhere else. A crossfire between the destinations of Way Gates would make the level more interesting
I guess it would require changing the objects, making the map custom and not melee if memory serves.
-the water zones could be less flat
I agree.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
Map: Dragon Grove
Version: 1.10
Review
by Shar Dundred



Terrain
Your use of tiles was pretty good overall, however there are a few areas (like the mountain areas around the players bases or the earth in the east player's base) that still need more work.
The center of the map is nicely designed with doodads and there are a few other doodads than trees in the other areas as well, but I still think there should be more. I. e. you could place a few rocks on the rock tiles next to the mercenary camps.
The water on the map could use more deeper areas as well.


3/5

Creeps & Items
Both your creep groups and your item placement are mostly balanced and well-done.
You removed the Tiny Great Halls and now the Satyrs lose only level 4 permanent items, which is much better than getting the hall, a level 4 item and a goldmine from just one single creep.
Last time I played the map, I made the mistake playing as Night Elf, that's why I hadn't realized that Orcs and Humans have problems expanding to some positions. I tested with Humans this time and could espand to all mines without cutting a tree - except for the one with the yellow portal. I highly suggest changing that.
About the problem with drops from flying units: Normally, it's no big deal unless it's in a restricted area like here. You might want to change it a bit by either replacing the unit that drops the items or change the placement of your trees.


3/5

Map Layout
The map is perfectly symmetric and doesn't let any player have any advantage. Each player starts with a mercenary camp and a tavern nearby, so no one player has any advantage over the other.
I liked the modified, mixed use of your portals and all seemed to work properly.


Overall
Overall, I'd say players can have much fun with this map, fighting for the central area.

3/5
Vote for Approval!

 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
I guess it would require changing the objects, making the map custom and not melee if memory serves.
I think you can use custom item tables. There's an option for that in the editor somewhere. If that doesn't work, yeah do it differently via triggers or something.
It will make the map more balanced.
Now, I don't want this to sound like a command. It's just a suggestion.
 
Level 4
Joined
Dec 9, 2015
Messages
40
Updating the thread since I updated my map. And I quote:

http://www.hiveworkshop.com/forums/rules-information-710/site-rules-245478/#glossary1
1. Double Posting
- Double posting, consequently posting multiple posts in sequence, is strictly prohibited.

Amendment: Thread Bumping
- However, if a thread has gone without activity for the duration of 48 hours or more, you may bump* the thread.

Second Amendment: Updates
- In cases of rapid content progression, update posts* are allowed.

Reprimand: Necro-Posting*
- When a thread is three months old or older, it is no longer considered "bumping" to post in it.
- This is considered "Necro-Posting", which is prohibited unless a staff member sanctions it.

Hope I didn't break The Law. >_> Geez.

BTW, can the map finally be approved?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
Level 4
Joined
Dec 9, 2015
Messages
40
Lol. This map was not conceived as a perfectly balanced e-sports ladder map at all from the get go. :) Altering it further would just deviate from the base concept of the map.

Second, "Also the dirt cliffs look really weird overall." shouldn't even be an "official" remark. "Looks" are a matter of taste. To me everything looks perfect, just like it should. I don't know where did this stigmatization of Blizzard cliffs come from in the first place. They are a part of the game, they are featured both in the campaign and in the custom/ladder maps, they fit with the rest of the models and terrain. I love Blizzard cliffs. Deal with it.

Finally, it took you well long enough, only to post this bashing (and still nothing about my other maps). Well, how about this: I don't give a damn.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
Lol. This map was not conceived as a perfectly balanced e-sports ladder map at all from the get go. :) Altering it further would just deviate from the base concept of the map.

Second, "Also the dirt cliffs look really weird overall." shouldn't even be an "official" remark. "Looks" are a matter of taste. To me everything looks perfect, just like it should. I don't know where did this stigmatization of Blizzard cliffs come from in the first place. They are a part of the game, they are featured both in the campaign and in the custom/ladder maps, they fit with the rest of the models and terrain. I love Blizzard cliffs. Deal with it.

Finally, it took you well long enough, only to post this bashing (and still nothing about my other maps). Well, how about this: I don't give a damn.

As I said the blizzard cliffs are not the only problem in the map. There are really some factors that make the gameplay clumsy. Sure the dirt cliff thing is an opinion but sadly, most people prefer having grass cliffs instead of dirt cliffs, when there's grass both down and up on the cliff.

However, reading your comment I'll set this map Rejected.

PS: I became a reviewer a few days ago, sorry I did not review your other maps (reviewed 5 or 6 other maps).
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
As I said the blizzard cliffs are not the only problem in the map. There are really some factors that make the gameplay clumsy. Sure the dirt cliff thing is an opinion but sadly, most people prefer having grass cliffs instead of dirt cliffs, when there's grass both down and up on the cliff.
That still counts as taste and is in no way an argument.

However, reading your comment I'll set this map Rejected.
Hey now, the guy was just pissed off. He didn't offend or insult you. From what I remember all mines had space for an expansion main building. Now I can't check that again as the map isn't on the site anymore...
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
That still counts as taste and is in no way an argument.


Hey now, the guy was just pissed off. He didn't offend or insult you. From what I remember all mines had space for an expansion main building. Now I can't check that again as the map isn't on the site anymore...

Sure, it still counts as a taste, however we need to judge by the major opinion. Sure people can claim that map with only dirt is nice looking - but at least I don't. So if I say that the dirt isn't very appealing I can't say for an absolute truth. But as a map maker myself, if majority people ask for something of course I try to do it.

I know he was pissed off, but I said in the review if no changes are made it'll be rejected. Sure, he can still update it and it will get re-reviewed. I can tell you that on the version I reviewed it was impossible to build a Great Hall on every expansion, most of them - yes - but not on every single one of them, which is required.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
Sure, it still counts as a taste, however we need to judge by the major opinion. Sure people can claim that map with only dirt is nice looking - but at least I don't. So if I say that the dirt isn't very appealing I can't say for an absolute truth. But as a map maker myself, if majority people ask for something of course I try to do it.
Sometimes, if not most times, the majority may be wrong. I am, however, aware that a map maker should have a higher say than just anyone. Well, I don't know if it was really just about some plain dirt exposition since the map is pretty much doodad full.
When the majority asks for something, you should do what you like or at least split that piece of work to more versions.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
Sometimes, if not most times, the majority may be wrong. I am, however, aware that a map maker should have a higher say than just anyone. Well, I don't know if it was really just about some plain dirt exposition since the map is pretty much doodad full.
When the majority asks for something, you should do what you like or at least split that piece of work to more versions.

Well that opinion/truth/no opinion/taste thing is more deeper than the actual problems here. As I said, the dirt cliff is not the reason for rejection.
 
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