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Mortubi

User who uploaded this Presents

Mortubi
Created by normalice

Map Info:

I've noticed a fair amount of the use of the map Deathrose in custom games. This map is inspired heavily by that map, in terms of overall layout. Obviously, the tileset differs completely, though.

Features:

Two fountains of mana, two fountains of health, four shops, two observatories, two marketplaces, one tavern. 16 green camps, 24 orange, 4 red (4 more red at starting locations.

Screenshots:
here

Author's notes:
all of the water can be walked in. It is not an island map.

Updates:
added fish
changed archways to manmade
-
capped shrub height at 80%
swapped (most) dirt and grassy dirt tiles to make intended tile variation less subtle
-
adjusted drop tables to something more reasonable

Other work:
Pack

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Mortubi (Map)

Reviews
Orcnet23:00, 10th Nov 2013700 Mortubi (Tested Last Updated Nov 10, 2013) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet23:00, 10th Nov 2013

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Mortubi (Tested Last Updated Nov 10, 2013)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The idea of near goblin merchant is a good source of life support through out the process of the game, I never had problems creeping out the neutral camps along side the expansion guards."

Terrain

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"The Terrain looks fair looking, there's no problem going on though, except you could use those green spires as a some sort of wall blockage and tree collision to prevent lumbering workers automatically reaching elsewhere."

Management

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"Overall map can be useful."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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9/1580%C
 
Level 13
Joined
Sep 14, 2012
Messages
437
Comment

An other melee map, looks cool, awesome, nice work, just one more thing, before
you upload make screenshots upload them to the hive, then upload the map
_______________
Rating
4/5

Terrain

Epic terrain, shores are smoth, Islands look awesome. Epic work.
___________________
Rating
5/5

Gameplay

A regular melee map.
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Rating
4/5

Final Rating

Terrain:5/5
Gameplay:4/5
Comment:4/5

FINAL RATING
5/5

Suggestions
-Just one, add some screenshots (very important to description)

GIFT

1/5=no rep
2/5=no rep
3/5=no rep
4/5=no rep
5/5=1 rep

Rating 5/5=+1rep


Vote for Approval
 
Last edited:
Comments and Suggestions
Wow this map is map is very awesome, The terrain symmetry is cool, The alignment of starting base are cool enough . Anyway in the terrain design, I'm not contented .
- First I saw in some place that you spammed shrubs and flowers, These things are not good enough, Its looks dirty . As I said in my reviews on other maps, I always looking on the terrain.
- Next the whole map looks an Island make of sand only . I know that you put some tile in other part , But you need to add more tile design to make it beautiful , You should put some grass or rough dirt and some dirt . You need to mix them very well . Always remember that the map with good terrain is more enjoyable .


Anyway your map rating is .
4/5 + 1 rep
 
The Hive Workshop Official
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Map Reviewer: -Kobas-
Map Name: Mortubi
Map Author: normalice
Map Uploader: normalice


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Originality

Simple melee map, nothing special about it.

Score: 50/100

Presentation

It's good enough.
Good job.


Score: 75/100

Terrain

Terrain is symmetric, and that's cool.
Tiles are messy, and sometimes make no sense.
Too many random placed doodads (corals, waterfalls etc).
There is empty space between trees.
You should use cliffs or deep water to make different terrain levels and protect
base and/or expansions.
Natural Archway should be placed on sand/dirt tile not on bricks.
Shrubs are overused on expansion locations.


Score: 10/100
Critical Error -> Vote for Rejection!

Gameplay

Please use random item drops, not custom defined tables.
Because of terrain errors base and/or expansion is open from almost all sides.
There is no artifact item drop.
Some creep camps are super strong.
Some creeps don't fit together (Sea Elemental + Warlock).


Score: 40/100

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Site Rules
Map still in development? Make a thread in the Map Development Section for feedback.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Tutorials

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Final Score: 42.500/100
1/5 Vote for Rejection

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Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Last edited:
I am unable to check the map myself, but does the terrain make sense? aka no random tiles everywhere? Are there light green patches in regular paths and dark green patches in paths units don't take often? Do terrain objects make sense? Are they spammed or placed carefully? Are there any problems regarding entrances to bases (such as vulnerabilities due to lack of flora)?

Try answering the above and see if you can solve possible problems.
 
Level 13
Joined
Mar 13, 2013
Messages
299
I am unable to check the map myself, but does the terrain make sense? aka no random tiles everywhere? Are there light green patches in regular paths and dark green patches in paths units don't take often? Do terrain objects make sense? Are they spammed or placed carefully? Are there any problems regarding entrances to bases (such as vulnerabilities due to lack of flora)?

Try answering the above and see if you can solve possible problems.
it's basically the same terrain as my "Hegemony" map, but without the cityscape center.
 
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