- Joined
- Sep 24, 2017
- Messages
- 150
I'm unsure whether it should be considered melee or altered melee but I'd say most of the stuff wouldn't work either way.
Basically what @mafe wrote on Sunken Sandria:
- item drops don't have levels, are too random, mask of death drops from a neutral building
- guarded tavern? and it's a lvl 30 camp?
- the creep levels are overall too brutal in terms of levels
- paths are narrow and long
- imbalanced distances to points of interest (red has easier access to shipyard and to the middle island)
- terrain too monotone
- holes in trees
I'm all for making melee maps that wouldn't be 100% symmetrical and yet were balanced, however this map isn't the case. I'd suggest looking at some melee mapping tutorials on hive.
Basically what @mafe wrote on Sunken Sandria:
- item drops don't have levels, are too random, mask of death drops from a neutral building
- guarded tavern? and it's a lvl 30 camp?
- the creep levels are overall too brutal in terms of levels
- paths are narrow and long
- imbalanced distances to points of interest (red has easier access to shipyard and to the middle island)
- terrain too monotone
- holes in trees
I'm all for making melee maps that wouldn't be 100% symmetrical and yet were balanced, however this map isn't the case. I'd suggest looking at some melee mapping tutorials on hive.