kk i'll write something
just to mention the negative aspects:
- u only get 196 exp by the first 2 green-creeps (common melee maps use to give a complete lvl up after 2-3 creepsets)
- too many bridges, cliffs and ramps make it hard to fight on an equal level; most of the time the players stand one up- and one downcliff (it will never be an equal fight and both just wait and camp to get a better position)
- u can walk behind the trees of the starting-position; a human can always grab some ivory towers and an invisibility potion and tower the other player; he will never know
- itembalance on creepspots is not given; at the shop/mercenary camp u can find boots of quel'thalas OR ankh of reincarnation - the ankh is 3times as good as quel'thalas (just one example) (and stone token and auras aren't equal either)
these r the problems i just noticed after playing the map once
so from the view of a real soloplayer it is a really nice and well made map for playing it with friends but far away from a real melee-map
PS:
"The map has some unique aspects, often not present in Blizzard maps, such as the expansion gold mines being tight and the bridges, as well as those spaces behind the trees." (by Rui)
- guess why they aren't presented in blizzard maps; because they cause imbalance between the races (mentioned above)
-> that's a negative aspect =) dont name negative points as positiv ^^ especially as mod
--> just watch terenas stand; it s devided by 2 rivers; but why do u think they dont use bridges to cross the river but normal terrain? - yeah that's why =)