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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

(2) the Sanctuary

Submitted by sonofjay
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
by: SonofJay

'Darkfall Project' is a project to create custom melee maps
featuring high quality scenery.

This project was started to once again boost the popularity
of playing and making custom melee maps. My "In the End"
was supposed to motivate other melee mappers to explore
more the art of melee mapping but after almost a year
after I uploaded it 90% of the uploaded melee maps are
still lacking the quality making me realize that "In the End" didn't
really deliver the impact that I intended to give so hopefully
a large scale projects of this type of melee maps will bring
fruit to my intentions(so I can just download high quality
melee maps than making it myself so I can just play melee
"SoJ" style *shot*).

You can check the thread here for news of the development
of other maps for 'Darkfall Project'



[​IMG]


[​IMG]

"A twisted yet beautiful land home to very dangerous beings. The landform is also very ideal for faction wars."

[​IMG]

  • 6 Green Camps
  • 11 Orange Camps
  • 5 Red Camps
  • 4 Gold Mines
  • 2 Goblin Merchant
  • 1 Mercenary Camp
  • 2 Nether Dragon Roost
  • 1 Fountain of Health
  • 1 Tavern


[​IMG]

Click
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[​IMG]


Feedbacks, criticism, suggestions etc are always welcome.
I'll be using the same materials for the next maps so anything
that you like to improve or didn't like on the current styles of the
first map then just post it.

P.S.

No, I'm not planning to add custom models for races or creeps
because of the current filesize.



Changelog:

-Fix creeps item drops
-Added a simple camera system (Fix angle but you can zoom in and out using mouse wheel)
-Fix some known pathing errors.



Keywords:
Melee, Darkfall, SonofJay
Contents

(2) the Sanctuary (Map)

Reviews
Moderator
11:40, 4th May 2014 Orcnet: Set on a melee game mechanics, I'll have to agree the map is fitting even though its only ranged for a 1 versus 1 fight. Creep difficulty is made depending on neutral buildings that can really increase the chances of...
  1. 11:40, 4th May 2014
    Orcnet: Set on a melee game mechanics, I'll have to agree the map is fitting even though its only ranged for a 1 versus 1 fight. Creep difficulty is made depending on neutral buildings that can really increase the chances of winning the game which comes up pretty well.

    Terrain partaking on the map's execution has a wonderful view and has extreme environment detail than previous or regular melee maps, as well as on changing the trees and cliffs visual output.

    Overall map is considered Recommended and best played with friends and people online.
     
  2. sonofjay

    sonofjay

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    Special thanks to:
    Blackstorm - for ripping the Twilight Doodads
    -Kobas- - for compiling the Twilight Doodads
    Modafoka - For the tileset.



    Join the Melee Nation Force!
    [​IMG]


    [​IMG]

    [tdalt]

    [FONT="Palatino Linotype"]Check my melee map tutorial:[/FONT]
    SonofJay's Melee Map Tutorial

    Check this other sites:

    ChaosRealm

    BlizzardModding
    [/tdalt]
     
    Last edited: Apr 24, 2014
  3. Heinvers

    Heinvers

    Arena Moderator

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    Well I'm NOT a fan of melees but this looks darn SEXY as you jayjay:)
     
    Last edited: Apr 23, 2014
  4. eubz

    eubz

    Map Reviewer

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    Speechless, this is all I could say. The terrain is just nice. The place is creeeeepy. There is balance all over. I might not be seeing any critters here but the effects, the ambiance and the mood of the place will tell why there isn't. You are always creating maps which are fresh and not the usual ones.

    Nice work as always son_of_jay.

    This is good enough for a 5/5 Approval

    WAIT


    Why the h... did you forget this?
    no item drop
    [​IMG]


    Mind looking up for some other units if you forgot something like this?
     

    Attached Files:

    • Jay.jpg
      Jay.jpg
      File size:
      166.8 KB
      Views:
      1,549
    Last edited: Apr 25, 2014
  5. Orcnet

    Orcnet

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    [​IMG]


    I'll probably take a while with this.
     
  6. tobyfat50

    tobyfat50

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    You know I was thinking about this very thing once. Will this be enough to get players back to melemaps, I wonder?!

    Let's give it a relaxing mach. Nice terrain you have, I'll probably be talking more when I tried it out.
     
  7. sonofjay

    sonofjay

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    @Eubz

    Ahh, crap, I was really hoping to not get any major error so I don't have to upload an update because my upload speed is hilarious. Oh well, I'll be tending to that now and will upload it tonight.

    Anyway, glad you liked it.

    @Orcnet

    Take your time honey.

    @Toby

    I think for a short while back in 2012 I was able to increase the activity of melee maps and received a lot of feedback and we even play a lot on garena I wasn't that good back then so if my works before was able to do that then I hope my new works which I think is way better than before will also do.

    EDIT:

    If no one noticed it, I actually used the terrain I made here. I hope that doesn't affect the overall rating of this map.

    EDIT:

    RECHECKED THE PROBLEM EUBZ POSTED. And I'm currently speechless. Many of the item drops I made is set to None. I need to redo it once again.

    I don't have any idea what happened there.

    EDIT:

    Can anyone check if the map was uplaoded properly? At the end of uploading I suddenly got a page error.
     
    Last edited: Apr 23, 2014
  8. z.ky

    z.ky

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    Hellou)

    Just gave it a quick look for now, you should check the pathing a bit, some doodads have no pathing or too small ones

    some creeps still drop no items

    Just some quick notes, will tell more tomorrow maybe

    Hope to see more )
     
  9. tobyfat50

    tobyfat50

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    Looked at the map, played it a little gives me a better playing experience than a regular map. Perhaps a bit more details wouldn't hurt?!

    The thing that is not so good! ---> Don't use small pathing blocks and in places they are not needed, it slows the game down! Simply use large blocks or custom make some large pathing blocks! There are lots of them in the places that are not accessible or visible which is a bad thing. The less destructible objects you have the more the space for more terrain detail and the better the optimization.

    I like the fact that you kept the texture quality intact. Those are wow models but am I allowed to use some?
     
  10. Heinvers

    Heinvers

    Arena Moderator

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    WOW? jayjay answer for your crimes! (Keiji's quote)
    Why wow models?
     
  11. Legal_Ease

    Legal_Ease

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    This is mostly an obligatory post so that I can give you 5/5 rating.

    Really nice. Some rocks do that thing where the FoW doesn't reveal them at the same time as the terrain tiles. This is true even in blizzard maps but since you use larger doodads it looks not quite as good. It's possible there is no solution, I'm sure you have looked. The lighting is a bit extreme but there is no way to adjust it and summer light would look dumb. Overall, one of the best melee maps ever made. Great choices for doodads nice matching colors, balanced terrain, everything works really well. Oh ya, except I was able to hide my peon in a rock... as mentioned above. Pathing blockers. No biggy.
     
  12. sonofjay

    sonofjay

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    Map Updated!

    Changelog:

    -Fix creeps item drops
    -Added a simple camera system (Fix angle but you can zoom in and out using mouse wheel)
    -Fix some known pathing errors.

    Thanks guys.
     
  13. Whitewolf8

    Whitewolf8

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    Hoooooly shit. THIS looks beautiful!
    ...
    Expect this to be tested within the next 50 or so years.
    *Headdesk* Laaaaazy.
     
  14. sonofjay

    sonofjay

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    You can play it with your grandchildren by then.
     
  15. Whitewolf8

    Whitewolf8

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    Tested it quickly and it's wonderful.
    New fave 1v1 map? This one.
     
  16. Kino

    Kino

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    Those rock plateaus really add vertical dimension without blocking too much of the screen.
    More maps should do that.
     
  17. Orcnet

    Orcnet

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    Btw is this map conceptualized to the Diablo game? the title and interface of the map is very suspicious lol.

    Map approved!
     
  18. sonofjay

    sonofjay

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    Approved at last! [​IMG]

    Thanks Orcy!

    [​IMG]

    Coincidence!
     
  19. deepstrasz

    deepstrasz

    Map Reviewer

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    Normally the map title in the editor should not include the "(2)".

    The scroll can't be used to change the view of the camera because it's used for panning upwards and downwards.

    The edge highlands might use some doodads.