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[Trigger] 2 Problems

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Aug 24, 2007
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The first Problem is a simple one i think.

If i give units (which are opwned by an Computer Player [No AI loaded])
the order Attack/Move to Point or just Move to Point they are walking back to their position after they reached that point... How to make them stay?

The Second Problem is a Game Cache Question

Never worked with Game Cache before...
I just want to load 2 units from a Map wich was played before
I made the following at first map:
  • Save Unit
    • Events
      • Unit - Schloss 0165 <gen> dies
    • Conditions
    • Actions
      • GameCache - Create a game cache from OrcCampaign.w3v
      • Set GameCache = (Last created game cache)
      • GameCache - Store Grom Hellscream 0038 <gen> as Grom of Hero in GameCache
      • GameCache - Store Grom's Kiste 0421 <gen> as Groms Kiste of Kiste in GameCache
But how do i load the Game Cache at next map???
 
If i give units (which are opwned by an Computer Player [No AI loaded])
the order Attack/Move to Point or just Move to Point they are walking back to their position after they reached that point... How to make them stay?

Order them to stop once they get there.

The Second Problem is a Game Cache Question

Never worked with Game Cache before...
I just want to load 2 units from a Map wich was played before
I made the following at first map:

  • Game Cache - Create a Game cache from OrcCampaign.w3v
  • Game Cache - Load <Grom...>
Same way that you made one, just retain the name.
 
Now i have another Question:

It loads him correctly but his Abilities arent selected, so u have to select them again but i want them to be saved... his INventory isnt saved too!
And i made a box (like Rexxars Box in Bonus Campaign) but it isnt loading the box....
 
And i made a box (like Rexxars Box in Bonus Campaign) but it isnt loading the box....
You're sure you're saving and loading it correctly?

It loads him correctly but his Abilities arent selected, so u have to select them again but i want them to be saved... his INventory isnt saved too!
Store the levels of each ability, and add them when the hero is loaded.
 
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