- Joined
- Aug 31, 2009
- Messages
- 779
Ok, 2 problems:
Firstly
How do I get the object editor to distinguish between two different "Attack Slam" animations? One animation is called "Attack Slam" and the second one is called "Attack Slam - 2".. but entering these as strings in the object editor just makes it pick one of them at random. I want it to only use the Attack Slam - 2 animation but not the first one. If this is solvable by triggers also, I'll take that route.
Second (SOLVED)
How can I change a non-flying unit to have a different flying height? For example, a unit that can hover has a flying height, but the trigger editor doesn't seem to be able to change this hover height at all. Making the unit flying isn't a possible solution here, as it would mean massive reworks of the entire map that I'm not going to do.
Firstly
How do I get the object editor to distinguish between two different "Attack Slam" animations? One animation is called "Attack Slam" and the second one is called "Attack Slam - 2".. but entering these as strings in the object editor just makes it pick one of them at random. I want it to only use the Attack Slam - 2 animation but not the first one. If this is solvable by triggers also, I'll take that route.
Second (SOLVED)
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