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[2] Mushroom Battlezone 1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Mushroom Battlezone


Players: 2
Goldmines: 4
Version: 1.1
Playable area: 64 x 64
Suggested modes: 1 v 1
Tileset: Dungeon

Description: Small mushroom battlefield is the thing that you need to conquer for your units to advance! If you don't win this battle your forces will be shed and you will lose the war!

Notes from me: This is my first melee map so please take it lightly, critic is still welcome as i am interested in making more melee maps and updating my old ones!

It might see plain because the dungeon tileset has only one buildable tile, i made a mistake there by choosing dungeon for my first map!



v1.1
-Improved terrain
-Added player numbers in name


196985-albums4140-picture39066.jpg
Contents

[2] Mushroom Battlezone 1.1 (Map)

Reviews
08:57, 23rd Jan 2011 -Kobas-: Map Status: Rejected Broken Rules: / Comment
Can you please fix next things so I can approve your map:

  • Add some cliffs, using only trees (mushrooms) is bad idea, once when you destroy them your base will be unprotected from ground forces all around
  • Set neutral units Target Acquisition to Campaign
  • Increase map size, map borders without bounds look horrible
  • Remove empty space between trees
  • Fountains shouldn't be so close to base
 
Level 15
Joined
Sep 17, 2010
Messages
1,449
Can you please fix next things so I can approve your map:

  • Add some cliffs, using only trees (mushrooms) is bad idea, once when you destroy them your base will be unprotected from ground forces all around
  • Set neutral units Target Acquisition to Campaign
  • Increase map size, map borders without bounds look horrible
  • Remove empty space between trees
  • Fountains shouldn't be so close to base

Everything will be fixed along withs some improvements from my self. This was my first melee map so i wasnt really into it yet :ogre_hurrhurr:
 

Moderation

[2] Mushroom Battlezone 1.1
Created by Eldubs ; Uploaded by: Eldubs


  • Add some cliffs, using only trees (mushrooms) is bad idea, once when you destroy them your base will be unprotected from ground forces all around
  • Set neutral units Target Acquisition to Campaign
  • Increase map size, map borders without bounds look horrible
  • Remove empty space between trees
  • Fountains shouldn't be so close to base
Sorry I can't wait anymore, if you decide to fix errors be free to do so and update map, I will gladly check it again.
Map status: Rejected

Broken Rules:
/
Thread Cleaned:
/
Status: Rejected
 
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