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(2)Fel Pit v1.0

Description: The fel scarred wasteland of the Shadowmoon Valley is a host to monstrous Fel Orcs and devious Demons. Who vie for control of these Fel Pits.
Map Type: 1v1 (Melee)
Map Size: 88 x 88
Tile-set: Felwood,
Modified: Added Brick(Underground), Red Stone(Underground), Dark Rock(Underground), Grey Stones(Underground) Brick(Dungeon); Removed Vines(Felwood), Leaves(Felwood)

Inspiration/Credit:
Shadowmoon Valley(WoW-Burning Crusade)
WolfFarkas & btp|Lancer(aka QuePumQuePam), for feedback to help improve the map.

Contests:
GoodGame MapMaker Contest
(May 2025)

General Statement:
Small 1v1 Melee, Shadowmoon Valley Map

Neutral Buildings:
Starting Goldmine:
2, 1 per Player
Neutral Goldmine: 3
Fountain of Health: 1
Goblin Laboratory: 1
Goblin Merchant: 1
Marketplace: 1
Mercenary Camp (Outland): 2
Nether Dragon Roost: 1 (Dragon Roost Version Only)
Tavern: 1

Creep Camps:
Green(Easy): 10, Levels 6-9
Orange(Moderate): 9, Levels 11-16
Red(Hard): 3, Levels 22-28

Creep Re-Skins:
Black Spider
reskinned as Fel Peon
Stormreaver Hermit
reskinned as Orc Warlock
Centaur Outrunner
reskinned as Fel Orc Raider
Spider Crab Behemoth
reskinned as Fel Orc Grunt
Stormreaver Necroylte
reskinned as Fel Orc Warlock

Item Drops:
Artifact: 1
-Level 7:
1, Inferno Stone

Charged: 5
-Level 2:
2, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2
-Level 4: 1

Permanent: 12
-Level 1:
2
-Level 2: 2, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2

Power-up: 10
-Level 1:
6
-Level 2: 4, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2

Purchasable: 1
-Level 3:
1, Tiny Great Hall
Creep Camp Breakdown
Infernal Juggernaut Fountain of Health (28) XP:770 HP:3,810 Item: Inferno Stone, Tiny Great Hall, (x2)Power-up 2

-Infernal Juggernaut (10) XP:340 HP:1,500 Item: Inferno Stone [Inferno]
-Inferal Summon (8) XP:117.5 HP:1,500 [Permanent Immolation, Spell Immunity, Resistant Skin]
-Eredar Diabolist (6) XP:150 HP:630 Item: Tiny Great Hall [Firebolt, Parasite]
-Lesser Voidwalker Summon (1) XP:12.5 HP:240
-(x2)Infernal Contraption (5) XP:115 HP:600 Item: Power-up 2
-(x2)Lesser Voidwalker (1) XP:25 HP:240

Nether Drake Camp (28) XP:680 HP:4,000 Item: Permanent 5, (x2)Power-up 1
-Nether Drake (6) XP:150 HP:950 Item: Permanent 5
-(x2)Fel Orc Warlock {Stormreaver Necrolyte} (6) XP:150 HP:675 Item: Power-up 1 [Chain Lightning, Bloodlust]
-(x2)Fel Orc Grunt {Spider Crab Behemoth} (5) XP:115 HP:850

Infernal Goldmine (22) XP:525 HP:3,150 Item: Permanent 5
-Infernal (8) XP:235 HP:1,500 Item: Permanent 5 [Permanent Immolation, Spell Immunity, Resistant Skin]
-(x2)Eredar Sorcerer (4) XP:85 HP:425 [Abolish Magic, Sleep]
-(x2)Succubus (3) XP:60 HP:400

Fel Orc Grunt Goblin Laboratory (16) XP:345 HP:2,350 Item: Charged 4
-Fel Orc Grunt {Spider Crab Behemoth} (5) XP:115 HP:850 Item: Charged 4
-(x2)Orc Warlock {Stormreaver Hermit} (3) XP:60 HP:340 [Purge]
-Nether Dragon Hatchling (3) XP:60 HP:340
-(x2)Fel Peon {Black Spider} (1) XP:25 HP:240

Frost Dire Wolf Goblin Merchant (14) XP:320 HP:1,850 Item: Permanent 4
-Frost Dire Wolf (6) XP:150 HP:750 Item: Permanent 4 [Roar, Critical Strike]
-(x2)Fel Orc Raider {Centaur Outrunner} (4) XP:85 HP:550

Greater Voidwalker Marketplace (14) XP:320 HP:1,650 Item: Permanent 4
-Greater Voidwalker (6) XP:150 HP:750 Item: Permanent 4 [Chain Lightning, Frost Armor]
-(x2)Bloodfiend (4) XP:85 HP:450 [Cleave]

(x2)Draenei Darkslayer Camp (12) XP:255 HP:1,575 Item: Charged 3
-Draenei Darkslayer (5) XP:115 HP:525 Item: Charged 3 [Immolation]
-Draenei Watcher (3) XP:60 HP:400
-(x2)Draenei Protector (2) XP:40 HP:325 [Ensnare]

(x2)Overlord Mercenary Camp (Outland) (11) XP:250 HP:1,440 Item: Permanent 3
-Overlord (6) XP:150 HP:775 Item: Permanent 3 [Howl of Terror, Cleaving Attack, Vampiric Aura]
-Voidwalker (3) XP:60 HP:365 [Cold Arrows]
-Felguard (2) XP:40 HP:300

(x2)Vile Tormentor Goldmine (11) XP:250 HP:1,415 Item: Permanent 3, Power-up 1
-Vile Teormentor (5) XP:115 HP:510 Item: Permanent 3 [Silence]
-Eredar Sorcerer (4) XP:85 HP:425 Item: Power-up 1 [Abolish Magic, Sleep]
-(x2)Lesser Voidwalker (1) XP:25 HP:240

(x2)Fel Orc Raider Camp (9) XP:195 HP:1,370 Item: Permanent 2
-Fel Orc Raider {Centaur Outrunner} (4) XP:85 HP:550 Item: Permanent 2
-Orc Warlock {Stormreaver Hermit} (3) XP:60 HP:340 [Purge]
-(x2)Fel Peon {Black Spider} (1) XP:25 HP:240

(x2)Draenei Watcher Camp (8) XP:165 HP:1,245 Item: Charged 2
-Draenei Watcher (3) XP:60 HP:400 Item: Charged 2
-Draenei Protector (2) XP:40 HP:325 [Ensnare]
-Draenei Disciple (2) XP:40 HP:280 [Heal]
-Draenei Guardian (1) XP:25 HP:240

(x2)Draenei Harbinger Camp (7) XP:150 HP:1,015 Item: Permanent 1
-Draenei Harbinger (4) XP:85 HP:450 Item: Permanent 1 [Bloodlust, Ray of Disruption]
-Draenei Protector (2) XP:40 HP:325 [Ensnare]
-Draenei Guardian (1) XP:25 HP:240

(x2)Salamander Camp (7) XP:140 HP:1,225 Item: Power-up 2
-Salamander (3) XP:60 HP:625 Item: Power-up 2 [Lightning Attack]
-(x2)Lightning Lizard (2) XP:40 HP:300 [Lightning Attack, Purge]

(x2)Arachnathid Earth-borer (6) XP:135 HP:850 Item: Power-up 1
-Arachnathid Earth-borer (4) XP:85 HP:450 Item: Power-up 1 [Envenomed Weapons]
-(x2)Crystal Arachnathid (1) XP:25 HP:200
Changelog
v01e & v01e No Dragon Roost

-Additional Orange Camp (Draenei Darkslayer Camp)
-Changed Creeps at Rock Golem Goldmine and Infernal Marketplace to Infernal Goldmine and Greater Voidwalker Marketplace
-Added additional map without Nether Dragon Roost, and instead includes a destructible Dragon Roost
v01f & v01f No Dragon Roost
-Adjusted starting location tree line
v01g & v01g Dragon Roost
-Nether Dragon Roost removed from Standard Map, and will only be found in the Dragon Roost Variant Map (due to balance issues, I tried)
-Added additional Neutral Structures (mostly found around the Fel Orc Encampment)
-Mass Creep Camp Adjustments:
-Infernal Juggernaut Fountain of Health: Item changed from Inferno Stone, Permanent 5 & 2 Power- up 1 to Inferno Stone, Tiny Great Hall & 2 Power-up 2.
-Nether Dragon Nether Dragon Roost to Nether Drake Camp: Removed 1 Nether Dragon & 2 Fel Orc Raiders {Centaur Outrunner}; Added 1 Nether Drake & 2 Fel Orc Grunt {Spider Crab Behemoth}. Item changed from Permanent 5 & 2 Power-up 2 to Permanent 5 & 2 Power-up 1.
-Infernal Goldmine: Removed 2 Voidwalkers; Added 2 Eredar Sorcerer & 2 Succubus. Item changed from Charged 3 & Tiny Great Hall to Permanent 5.
-Nether Drake Goblin Laboratory to Fel Orc Grunt Goblin Laboratory: Removed 1 Nether Drake & 1 Fel Orc Grunt {Razormane Brute}; Added 1 Fel Orc Grunt {Spider Crab Behemoth} & 2 Fel Peon {Black Spider}.
-Thunder Lizard Goblin Merchant to Frost Dire Wolf Goblin Merchant: Removed 1 Thunder Lizard, 2 Salamander & 2 Lightning Lizard; Added 1 Frost Dire Wolf & 2 Fel Orc Raider {Centaur Outrunner}. Item changed from Permanent 4 & 2 Power-up 1 to Permanent 4.
-Fire Revenant Camp to Fel Orc Raider Camp: Removed 1 Fire Revenant & 2 Mud Golem; Added 1 Fel Orc Raider {Centaur Outrunner), 1 Orc Warlock {Stormreaver Hermit}, 2 Fel Peon {Black Spider}. Item changed from Permanent 1 to Permanent 2.
-Draenei Harbinger Camp: Item changed from Power-up 2 to Permanent 1.
-Salamander Camp: Item changed from Permanent 2 to Power-up 2.
v01h & v01h Dragon Roost
-Added additional trees to natural expansion.
v1.0 & v1.0 Dragon Roost
-Moved map to finished state
Contents

Fel Pit - Dragon Roost (Map)

Fel Pit v1.0 - Dragon Roost (Map)

Reviews
Remixer
Review - Fel Pit v1.0 (Version May 21st 2025) Synopsis: Fel Pit is a melee map for two players, featuring the Felwoods tileset, which has been beautifully transformed into a fel-corrupted wasteland. The diagonally mirrored map looks aesthetically...

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,118
Review - Fel Pit v1.0
(Version May 21st 2025)
Synopsis: Fel Pit is a melee map for two players, featuring the Felwoods tileset, which has been beautifully transformed into a fel-corrupted wasteland. The diagonally mirrored map looks aesthetically stunning, without sacrificing visual clarity or gameplay quality. The fiery landscape offers a lot of room to play around with, yet the expansion gold mines towards the middle of the map are important strategic objectives waiting to be contested.
Map Aesthetics: Very beautiful terrain work with amazing tile usage. Amazing. Props and tiles have been used in good synergy, without neglect of minor details and environmental storytelling (for example, eggs near the scorpion creep camp). The map has a few unusual and a bit unclear features: the waterfall river and custom-made cliffs, but I'd deem them to have a minor, if an,y negative impact on playability as they are very distinct features. Overall, a very strong job on visuals. Good job.
Map Layout: The diagonal mirroring is nice to see as it is not as apparent form of mirroring (visually). The map looks to be balanced and properly mirrored. The central areas are very open (perhaps overly so). The top-left expansion gold mine is perhaps the most valuable objective, and it (together with the other expansion sites) has so limited build-space available leaves them quite exposed to enemy harassment. An aspect that would be nice to see is to implement cliff-level to the custom cliffs through usage of ramps: most important custom cliffs are in the corners of the map, and thus you could hide the actual cliffs by usage of ramps - this way players could still utilize the natural evasion chance, while also gaining sight advantage, without changing the visual look of the environment.
Neutral Objectives: Creep camps look very fitting for the map, and the item drops and strength levels of the camps look appropriate. Special mention to attention to detail. Good job. I do wonder if the neutral objectives are attractive enough to contest, and bringing the third gold mine towards the map center could enhance this impact. Nevertheless, good job.
Map Gameplay: A quality map for two players who enjoy one-on-one skirmishes. Some custom flavor is brought by hand-crafted terrain features, while the rest of the map looks stunning.
 
Level 3
Joined
Jun 2, 2025
Messages
4
More people should take advantage of the "Unit Skin" stuff to make creeps in melee maps cooler, I love this kind of stuff! The map itself is beautiful too, gotta love some fel! :thumbs_up:
 
Level 10
Joined
May 28, 2020
Messages
48
Review - Fel Pit v1.0
(Version May 21st 2025)
Synopsis: Fel Pit is a melee map for two players, featuring the Felwoods tileset, which has been beautifully transformed into a fel-corrupted wasteland. The diagonally mirrored map looks aesthetically stunning, without sacrificing visual clarity or gameplay quality. The fiery landscape offers a lot of room to play around with, yet the expansion gold mines towards the middle of the map are important strategic objectives waiting to be contested.
Map Aesthetics: Very beautiful terrain work with amazing tile usage. Amazing. Props and tiles have been used in good synergy, without neglect of minor details and environmental storytelling (for example, eggs near the scorpion creep camp). The map has a few unusual and a bit unclear features: the waterfall river and custom-made cliffs, but I'd deem them to have a minor, if an,y negative impact on playability as they are very distinct features. Overall, a very strong job on visuals. Good job.
Map Layout: The diagonal mirroring is nice to see as it is not as apparent form of mirroring (visually). The map looks to be balanced and properly mirrored. The central areas are very open (perhaps overly so). The top-left expansion gold mine is perhaps the most valuable objective, and it (together with the other expansion sites) has so limited build-space available leaves them quite exposed to enemy harassment. An aspect that would be nice to see is to implement cliff-level to the custom cliffs through usage of ramps: most important custom cliffs are in the corners of the map, and thus you could hide the actual cliffs by usage of ramps - this way players could still utilize the natural evasion chance, while also gaining sight advantage, without changing the visual look of the environment.
Neutral Objectives: Creep camps look very fitting for the map, and the item drops and strength levels of the camps look appropriate. Special mention to attention to detail. Good job. I do wonder if the neutral objectives are attractive enough to contest, and bringing the third gold mine towards the map center could enhance this impact. Nevertheless, good job.
Map Gameplay: A quality map for two players who enjoy one-on-one skirmishes. Some custom flavor is brought by hand-crafted terrain features, while the rest of the map looks stunning.
I'm sorry for the delayed response. Thank you very much for the review!

I know that for the contest there were similar criticisms for the center being too open, and that I over utilized the Poison tile.

I will certainly try to make use of cliff hills on future maps, that might be to much to redo on this map at the moment.

My hope is to try to bring some non-standard tile-sets to the forefront in competitive play. What I have cooking next is a Darkshore inspired map, with the Dalaran Ruins tile-set. Otherwise, I will be hitting the Dungeon Tile-set again and I would like to do a proper Barrens map too.
 
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