mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Review time!
1. Tileset: Well you know the prejudices against red maps.... This one is rather red-ish than fully red, but still. Also one of the few things I still consciously remember from art classes at school is that a red-green contrast can be perceived as unpleasant/visually stressful. I feel that for me at least, this is the case here.
2. Layout: I like how the creeps/neutral buildings/mines are positioned. However I think the map overall has a few too many chokepoints/narrow areas (but on my owm maps, I tend to get the complaint that there are not enough of those, so take my advice with a grain of salt). And the map being divided into three long "lanes" is normally something I dont recommend either.
3. A lot of unusual creeps, but overall they seem balanced. I like that there are still sufficiently many medium armore, which is easy to miss out on when not going for standard creeps. But I cannot guarantee that there would be no balance problems if the map would be played ina competitive environment.
4. Items also look good. I never paid attention to the rune of magic abolish magic (is that even the correct english name), but I think there is no issue in using it here, even though primarily for the reason that it seems unlikely to have an impact at all.
Well... that's about it. Map approved.
1. Tileset: Well you know the prejudices against red maps.... This one is rather red-ish than fully red, but still. Also one of the few things I still consciously remember from art classes at school is that a red-green contrast can be perceived as unpleasant/visually stressful. I feel that for me at least, this is the case here.
2. Layout: I like how the creeps/neutral buildings/mines are positioned. However I think the map overall has a few too many chokepoints/narrow areas (but on my owm maps, I tend to get the complaint that there are not enough of those, so take my advice with a grain of salt). And the map being divided into three long "lanes" is normally something I dont recommend either.
3. A lot of unusual creeps, but overall they seem balanced. I like that there are still sufficiently many medium armore, which is easy to miss out on when not going for standard creeps. But I cannot guarantee that there would be no balance problems if the map would be played ina competitive environment.
4. Items also look good. I never paid attention to the rune of magic abolish magic (is that even the correct english name), but I think there is no issue in using it here, even though primarily for the reason that it seems unlikely to have an impact at all.
Well... that's about it. Map approved.