mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Another red map. Moving on.....
In terms of gameplay:
1. Certainly intresting expansion placement, but I'd generally advocate against (non-lategame) expansions on highground. They can be fortified too easily. Especially in case like this, where you cant even safely attack the main base instead, as this could trap you behind main and expansion.
2. Not sold on the custom "c1" item table. The speed potion in particular seems horribly imbalanced in the earlygame, if a warden/blademaster finds it, it should result in a forced tp for the enemy hero (at least).
3. Units can heal at the fountains during the day without aggroing the creeps.
4. Nightelves would certainly like to be able to build an AoW closer to the felguard camp
Beyond that, not much to say. A lot of usunual creeps, but no obvious issues with tham or the itemdrops otherwise.
Giving the map the benefit of the doubt (i.e. seeing the "c1" items as an intentional feeture), the other issues are acceptable, but certainly prevent the map from being competitively viable. Nevertheless, map approved.
In terms of gameplay:
1. Certainly intresting expansion placement, but I'd generally advocate against (non-lategame) expansions on highground. They can be fortified too easily. Especially in case like this, where you cant even safely attack the main base instead, as this could trap you behind main and expansion.
2. Not sold on the custom "c1" item table. The speed potion in particular seems horribly imbalanced in the earlygame, if a warden/blademaster finds it, it should result in a forced tp for the enemy hero (at least).
3. Units can heal at the fountains during the day without aggroing the creeps.
4. Nightelves would certainly like to be able to build an AoW closer to the felguard camp
Beyond that, not much to say. A lot of usunual creeps, but no obvious issues with tham or the itemdrops otherwise.
Giving the map the benefit of the doubt (i.e. seeing the "c1" items as an intentional feeture), the other issues are acceptable, but certainly prevent the map from being competitively viable. Nevertheless, map approved.