(8 ratings)
Champions Arena v5CJULIANO - 20_Deitar presents
Champions Arena v5D
Mighty heroes from all over Azeroth come to this arena to prove themselves with their combat and magic, however, once in, their only choice is to fight until the end against huge hordes of warrior creatures, they must act as a team and use their spells to survive along with the fighting.
Map Information
Champions Arena is a 10 players arena survival type of map, the main objective consists in using your hero to survive in the arena agains waves of creeps that come from the sides, teamwork is required although it is playable in single player,you must make good use of your hero skills and prepare yourself properly before each round.
Features
- Choose one from ten custom heros in the tavern
- Prepare yourself with 3 shops that sell consumables and items that can be combined into stronger versions
- When all players are ready, enter the teleport to leave the shop zone and to teleport everyone to the arena to fight
- Survive 20 waves of creeps
- Every 5 rounds the fifth is a boss battle, this version has 4 bosses
- Each hero has at least 2 triggered spells or customized
- Whenever you end a round you will return to the shop zone where you can prepare again for the next round
- If you die during battle, you will be revived only in the next round, however if everyone dies, you will lose a life(lumber) and will have to try the same round again
- If you have no lumber and die, you will be defeated!
- If you manage to beat the game by finishing all rounds, the arena will turn into a PVP arena and you will fight other players
Screenshots
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Credits
- Callahan - many special effect models
- Paladon - knockback system and template
- tinki3 - omnislash spell
- redscores - multishot spell
- Diablo-dk - item recipe system
- Mr. Zero - item stacking system
- rmx - wild axes (double throw) spell
- JetFangInferno - special effect models
- -Kobas- - map description template and description images
- Freakazoid - damage floating text system (tweaked by me)
- BloodSoul - soulsteal spell
- narogog - air strike spell
- NFWar - rocket spell
- Fixed Meteor effect
- Removed Vampiric Aura from 3rd boss
- Fixed multiboard not counting kills correctly on PVP mode
- Fixed Dragon Heart from regenerating enemy creeps
- Rebalanced Centaur level
- Many overall balances on gameplay
- Fixed a few typos
- Fixed bugs with the multiboard icons
- Added a new potion of Health and Mana
- Added an upgraded version to Frost Axe, Royal Shield, Spiked Shield, Vampire Axe, Vampire Shield, War Axe and War Shield
- Dragon Heart, Scale and Soul combined now create Dragon Orb
- PS: this will maybe be the last version released, unless for bug fixing or rebalancing
- Decreased duration on Ancestral Might
- Decreased Pulverize damage a bit
- Fixed a large amount of typos
- Replaced Berserker's Critical Hit with Bladestorm
- Added a new hero: Tauren
- Added a rune-spawning system that creates powerup runes in the arena periodically
- Added new recipe items for basic stat items and Boots
- Replaced Berserker's ultimate
- Replaced Ancient default ability: now is Spirit Link
- Removed Potion of Invisibility from shop(useless)
- Replaced Mechanician Aim with Power Shot
- Increased Poison Arrows duration
- Changed the tiles and game interface to Forest/Night elf
- Changed Loading screen image
- Removed all the gates definitelly
- Fixed Frost Sage icon on multiboards
- Bosses now will get HP/damage rescaled when someone quits
- Time is always day now
- Fixed some tooltips and hotkeys
- Changed some creeps missile
- Removed Mechanical classification from level 13 monsters
- Last boss won't give 4000 gold if his illusion dies
- Removed Gate
- Fixed a glitch with Holy Shock and Rocket
- Fixed Onslaught cooldown
- Bosses now drop gold for all players and 2 lives(REFIXED)
- Increased gold income on first rounds
- Bosses now REALLY dont use summons on less than 3 players games
- Reduced first boss speed
- Added new hero: Priest(support and main healer)
- Added two new upgradeable and combinable items: Sobi Mask and Ring of Health
- Fixed all creeps to create corpses upon death
- Replaced Paladin's Inner fire with Sacrifice
- Bosses will only summon units when players amount is greater than 3
- Remade Onslaught spell to stop the horrible bugs
- Increased ultimates learn delay from 3 to 4
- Replaced Wizard's Brilliance to Arcane Intellect
- Replaced Wizard's name to Frost Sage and replaced model from jaina to draenei seer
- Fixed Finger of Death to stop damaging friendly heroes on explosion
- Added a small knockback to finger of death and explosive barrel
- Added a new Hero: Mechanician
- Added 4 new creep waves and a final Boss
- Replaced Ancient's default spell from Abolish Magic to Anti-magic Shell
- Changed Ranger model from sylvannas to shandris
- Changed paladin model from uther to arthas(with hammer)
- Customized the UI, tooltips and interface now look a lot better and cleaner
- Added a sound to 3rd boss entrance
- PVP mode now gives a income
- Creeps now get exponential difficulty instead of linear
- Salamanders now cast Frenzy
- Updated floating Damage&Spell system(now leakless)
- 3rd Boss tweaked and summons more infernals
- Fixed bounty on some levels
- Minor bugs fix
- Improved Death Knight's Soul Steal, now heals by 40% of the damage done
- Increased mana on Demon Lord's Dark Portal
- Eredar Diabolist (summoned) now has ability Finger of Pain instead of Firebolts
- Demon Lord's Finger of Death now damages only enemies on explosion
- Fixed Meteor to damage units in the AoE after the meteor falls, not in the AoE of casting
- Whirlwind air duration decreased(it was extremelly annoying on pvp and bosses)
- Enlarged the Safe Zone a bit
- 2nd and 3rd boss now cast avatar for some seconds
- 2nd and 3rd boss have increased hitpoints and damage(on multiplayer)
- Remade some boss spells to increase difficulty
- Bosses summoned units have increased damage
- Increased overall creep difficulty on levels 11-15 (hitpoints and damage)
- Fixed a few tooltip bugs
- Fixed multiboard to properly show player names and scores
- Nerfed Permafrost
- 2nd and 3rd boss now have avatar ability for a small duration
- Increased damage and attack speed on later levels
- Frost Sphere slow greatly reduced (it was too strong)
- Banish nerfed
- Ultimate Claw's Avatar ability nerfed
- Bosses won't run out of mana and stop casting abilities
- Added a new hero: Death Knight
- Added 3 Spellbook items that can be combined
- Remade some spells on Ancient
- Added Multiboard instead of Leaderboard
- New loading screen and minimap image, introducing the death knight
- Terrain now is covered in snow
- Fixed message when players leave the game
- Floating text now displays the proper color on spell casting
- Onslaught fixed
- Nerfed Double Throw
- Bosses now are actually difficult to defeat on multiplayer
- Remade the Safe Zone
- Decreased hero hp and mp increase on stats
- PVP probably fixed(again)
- Fixed Permafrost damage
- Avatar abilty nerfed
- Increased summoned units damage and armor
- Groundshaker improved
- Finger of Death explosion damage improved
- Creeps get increased damage on higher levels
- Fixed a bug that allowed Ranger to blink through trees
- Cleaving Attack on Bloodpact decreased
- Enabled bounty on PVP mode
- Many minor bug fixes
There's something you could work on eventually. If you're going to add a PvP element, it'd be nice if it was balanced as well as PvE, otherwise you could have the game begin with choosing if you want to add a PvP match after all the rounds are completed or once the rounds are complete a dialogue will come up and allow players to vote. I guess the map is still developing since its v0, you may want to use the Map Development Forums if you need further help and suggestions. Also heros should be spelled heroes.During PVP mode, some heros may be imbalanced, because they were made to fight creeps
At first I thought this was gonna be another rip and waste of time, but I was really had fun playing this map. Terrain is very good not only for this map type (hero arena), but at all is is nice and symmetrical and everything seems exactly where it needs to be. I saw some grammar mistakes here and there but nothing much, like at map description and loading screen "heros" - it's heroes* you might want to fix that. There are not many heroes in the game but the onces for now are very well made with good spells. Item combinations are aways a good idea a + for that. Good use of triggers and the world editor in general. I rate this map 5/5. Keep working on its really good!
You both have a little grammar mistakes. You can use spellcheck.
4/5 (por que ainda falta muitas coisas no mapa
e ponha Screenshot se possivel)
There is a lot of things to be done yet
Vote to aproval![]()
The public language is english, talking or replying on any other is against the rules.
Fun FactorNormal idea, but it's addicting. I'm trying so hard to win the game.. Well.. I only managed to get through satyrs... Because of some balance issues, I'll tell more about this later.
HeroesHeroes have great skills, neat ability descriptions, I'm truly amazed. However, you should improve the heroes descriptions:
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Other than showing his/her/it stats, you could tell a little story about the hero
OR
Do something like this, seperate the types of ability into different color (e.g: Default spell = Green Text, Normal spells = Blue-green text and Ultimate = Blue text) :Sample
Primary Attribute: Strength
Skills:
- Berserk (The simple explanation of the ability)
- Bloodlust (Same as above, simple explanation)
- Blood Pact (simple explanation)
- Critical Hit (simple explanation)
- Groundshaker (simple explanation)
I'm looking forward to your new heroes.
Items
Less items, but can be combined into a lot of new stuff, great! But, there's some things that you can improve in the item descriptions:
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So what's the problem of this? Well, the orb has it effects, you could warn the players that Orb Effect does not stack. You can do that by adding some note about orb effects at the bottom part of description of the item.
Items are fine, but I'm truly wishing for new items
Artificial IntelligenceOkay, I love how the creeps patrolling around. It's pretty scary but at the same time it's pretty funny. The funny is, they sometimes ignore ranged attacks, but I don't think it's the negative part, since the creeps are strong.
Don't worry much about this section, it's perfect for me![]()
Bugs/Wrongs/Bads/SuggestionsI'm going to show a lot of pictures in this section.
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"..Strenght.." should be "Strength"
"...during.." should be "for"
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You're not limiting the heroes, please limit it.
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The shuriken does not goes back to the caster when I casted. It happens once.
Like other people said, the boss is truly strong. I took 20 minutes to kill the boss alone with a ranger. Try to reduce the stats of the boss a little.
Maybe I'm too noob?
Look the life comparison, I used 7 storm bolts and poison arrows:
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Edit: It seems that the 2nd boss is way easier than the first one. It could be due to 2 reasons:
- Movement speed
- Creeps summoned movement speed
Slow Poison:
- Please reduce the attack speed reduction of the Poison Attack of creeps. It's really hard to kill a creep when you've a really slow attack speed.
- OR, you could increase the attack speed of the heroes.
Sorry, no image for this one.
Suggestions:
- You could make extra modes for the game
- Try increase the bounty awarded for the creeps a little
2 minor bugs:
- Wizard's ultimate doesn't deal any damage? Or I'm wrong? I tested the ultimate for 3-4 times
- Dragon Claw adds 25 to Strength and Intelligence, not Agility.
Death Knight
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Nice changes. But I was wondering; why even have a Safe Zone when you arena is already round-based? It would be cool to always be in the arena, but when the round expires the Heroes are moved to the middle and shops are placed around them. The shops are removed when next round starts.