(6 ratings)
dragonslarger post
this map's gameplay is like the gameplay in world of warcraft cataclysum
its allmost exactly the same example1. towers were u take over 2.swams
but it is ok more destcription in the loading screen plz
but the game is ok
Well, the description is ok, no complaints. Only about the screenshots.
You could of edited them to the end! First i thought the pictures arent loading to the end with the black boxes. Only after looking at all pictures i discovered that you just put a black box in paint or something. You could of finished the job by shrinking the size of the picture so we couldnt see the black boxes, more than that, people would enjoy the controll board to be visible. Other than that dragonslarger told me everytihng i need to know about gameplay.
3/5 approved
This map is decent. I liked it. I have a few things to say about though...
The Control Points take way too long to capture if you're the only one trying to capture it?
I don't like the idea of having to destroy the Control Point in order to capture it. I think you should probably have it where you stand next to the Control Point for a certain amount of time to capture it. (If you don't know how to do that, then check out this link.)
Why are the Watch Towers called Watchturms?
Not really a big deal, I guess, but why are some of the words in a different language like Player (Spieler)?
Why are the units that are standing in the towers when you capture a control point (the archers and quillboars) stuck facing 270 degrees, but they can fire in all different directions? (Well, actually I know why, it's because you made them structures, but could you fix it?)
Nice terrain.
Nice custom spells.
Nice new Heroes.
I like how the units and Heroes aren't real deadly where the fight lasts about 2-5 seconds and then you're Hero dies unless you have all kinds of stuff to pump up your Hero.
The towers with the units on top of them was a cool idea.
Overall, I think it was a pretty cool map. It deserves a 3/5.
Terrain seems quite good from those screenshots. Although the description bothers me since you're putting large spaces between each one which doesn't make the description look bigger but stupid.
bhusta said:For now, I will not change the control point system, because I made a poll on my development threat and members vote this system. I will decrease the Hit Points.
bhusta said:Also I fix the tower units turn with the tower turning toturial here on hive.
bhusta said:Btw thanks for your big review.
This map is decent. I liked it. I have a few things to say about though...
The Control Points take way too long to capture if you're the only one trying to capture it?
I don't like the idea of having to destroy the Control Point in order to capture it. I think you should probably have it where you stand next to the Control Point for a certain amount of time to capture it. (If you don't know how to do that, then check out this link.)
Why are the Watch Towers called Watchturms?
Not really a big deal, I guess, but why are some of the words in a different language like Player (Spieler)?
Why are the units that are standing in the towers when you capture a control point (the archers and quillboars) stuck facing 270 degrees, but they can fire in all different directions? (Well, actually I know why, it's because you made them structures, but could you fix it?)
Nice terrain.
Nice custom spells.
Nice new Heroes.
I like how the units and Heroes aren't real deadly where the fight lasts about 2-5 seconds and then you're Hero dies unless you have all kinds of stuff to pump up your Hero.
The towers with the units on top of them was a cool idea.
[rainbow]Overall, I think it was a pretty cool map. It deserves a 3/5.[/rainbow]
One of the best terrains I ever saw. But clerics ultimate is bugged.
No cd, no mana cost and hotkey doesnt work!
Too bad about it!Sry, I know about that but I can't make new screenshots atm because I haven't installed warcraft and this project is realy dead :-/