• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

$1000 for a working save system

Status
Not open for further replies.
Level 17
Joined
Jul 12, 2018
Messages
614
You must install it in a complex map and show that it works. Map is currently lua but only for a save system that didn't work so it can be converted back.

A person of average intelligence who can handle GUI fine must be able to make changes / add or remove saved integers without breaking it.

I can't be of anything but advisory use in the process. have spent hundreds of dollars and hours already and am past the point of thinking it's doable at my iq level anymore.

Paid on success with repeated multiplayer tests.

Let me know.
 
Last edited:
By complex i meant that it runs several modes which want to save and call on values at various types of events. currently am set up to save and load 60 player-account related integers and 48 for each saved hero (rpg mode).

as Murphy's Law would have it after i gave up and posted this, something occurred to me about how to attack my issue with the existing system and i think it's possible i might have solved it. i've thought so a dozen times before and been wrong, so good chance i renew this, but for now i gotta put the offer on ice while i test more. Mods can lock or delete or whatever feels appropriate, i'll take initiative on this again if i'm wrong about having got it stable now.
 
Sounds fine to me.
You might want to check this then
I think Uncle understands how to do this well.
Uncle Ben...I miss you 😜
 
By complex i meant that it runs several modes which want to save and call on values at various types of events. currently am set up to save and load 60 player-account related integers and 48 for each saved hero (rpg mode).

as Murphy's Law would have it after i gave up and posted this, something occurred to me about how to attack my issue with the existing system and i think it's possible i might have solved it. i've thought so a dozen times before and been wrong, so good chance i renew this, but for now i gotta put the offer on ice while i test more. Mods can lock or delete or whatever feels appropriate, i'll take initiative on this again if i'm wrong about having got it stable now.
My map Defense of Felwood might be a good template for what you want and it's not encrypted or anything like that. You could just look under the folder called load save system, or something like that. It has 3 different "modes" and 6 different "difficulties" and it saves both independently more of less. So maybe you could expand it for your map.

Partly explained here but I think there was another post where Uncle went into more detail:
 
Status
Not open for further replies.
Back
Top