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I have been looking around the forums and I have not found a 1.28.5 version that's in spanish? I know it might sound like a rather small problem, but it kinda bothers me that FMV Cinematics look bad, they have gray lines when the screen is black and there is glitchy colors around the letters...
I want to create a Ability called "Dual Form Transformation" (Concept Name) that changes some Properties of the Unit like the Illidan Transformation Ability but using two different Effects instead of changing the Unit Type.
Dual Form Transformation
Vesperion(Custom Race I want to create) units...
The roster has been expanded and reworked: the Prelate is now an elite unit, the Raptor Rider upgrade is Gonk's Follower, and the Dinomancer and Battlesaur have been added. Flying units were revised, racial and faction traits introduced, and tech tree adjustments made to refine the gameplay.
This is the new item shop for the Zandalari trolls, the Merchant's Brutosaur, as you can see the trolls of Zandalar, and their allies, will be able to access their items near every battlefield!
We decided to also include the Giant Crimson Snake to the Darkspear Trolls since they are closely connected with the Loa Dambala and the crimson snake is favoured among the Darkspear trolls for not only its vicious nature, but also its steadfast loyalty.
We’ve expanded their roster to include an elite unit, the Arcanist, along with a new upgrade for the knights, the Arcane Knights. Additionally, we’ve introduced unique racial and faction traits, as well as numerous adjustments across their tech tree, to refine and differentiate their gameplay.
Is it possible to add the inventory back to Tyrande/Grom/Illidan in their respective campaign using the world editor? Currently on 1.31. I know it was fixed on 1.32 but is there a way to fix this on my own (like a community fix for example)
Context:
On certain maps, characters like Tyrande (in...
This custom campaign is a prologue for a future project of campaign that have as starring the Humans, Orcs and Sylvans. As you may notice from this picture, the Sylvanfolk will have some contact and conflict with the Humans.
I tried to use the original campaigns screens as base.
The pack contains everything you need, if you are on Windows just run the .exe and it will enable local files (and) install the mod, however, if you are on Linux just copy the folders directly into the Warcraft III\retail folder.
The mod is also version agnostic, does not modify the...
The Scarlet Crusade fights directly and it fights to the death. Only the backing of the priests and paladins keep the order alive, both literally and figuratively. Numerous adjustments have been made throughout their tech tree to enhance and distinguish their gameplay.
Today, we present the Night Elf tech tree.We have expanded their roster to include an elite unit, the Warden, as well as a new upgrade for the Archer and the Huntress. Additionally, we have introduced a racial trait to further distinguish the Night Elves.
Here is the final form of the Kodo herd that will move buildings throughout the map. As you can see, all of them are unique to match the buildings they represent.
Hello everyone! We're excited to give you a sneak peek at a new mechanic for the Tauren faction. Inspired by their nomadic culture, we've designed their buildings to have the ability to transform into Kodo caravans, allowing them to be transported to different locations.
Hello, everyone! I am Elusirei and I am creating a night elf dedicated campaign. I am a new mapmaker and this is the first chapter in the campaign.
Adora Nightshade ~ Priestess of Elune. She was trained alongside Tyrande Whisperwind under the wing of the Mother Priestess Dejahna. Unfortunately...
Today we present the new tech tree of the New Horde. Under Thrall's rule, the Orcs freed themselves from the chains of demonic corruption. To make the faction feel entirely orcish, we introduced many new units like the Overlord and Kor'kron Guard, and upgrades like the Marauder for the Grunt.
Today we present the tech tree of the Kingdom of Lordaeron. The strongest human kingdom after the second war! Most of their units have a familiar tone but we added a new upgrade for their Knight and an elite unit that mostly appears in their Cinematic, the King's Guard.
As we draw near to the release of the first "Expansion" of the mod we decided to show you the new Naga tech tree in advance. Most of the stats and skills are the same with what they got in the Campaign. Of course we filled the gaps with extra units, skills and upgrades.
Demonstration of a cutscene from the chapter "Weathertop". Specialk for future Warcraft 3 Lord of the Rings project.
It's voiced on Russian language, but i think we will make english subtitles in release version.
Posted here for any objective critic, suggestions, feedback.
Here is the Phoenix Guardian, special unit of the Blood elves. With this unit we have finished the new special units of the factions. We have created more things than we have originally planned and because of that the patch is delayed a bit.
Here is the Phoenix Guardian, special unit of the Blood elves. With this unit we have finished the new special units of the factions. We have created more things than we have originally planned and because of that the patch is delayed a bit.
"The true question is... What is worth fighting for?..
For the Alliance!.. For the Horde!.. For Azeroth!..
No matter what you fight for...
You'll never... fight... alone!"
Release tomorrow!
Hello, i’m experiencing some issues with the World Editor versions 1.30.4 and 1.31
In the Spirit Lodge building, the Spirit Walker unit does not appear as it should under the "Units Trained" section. Additionally, the tooltip description is incorrect.
When editing a campaign, I cannot create...
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