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true strike

  1. Ricola3D

    True Strike & Orb of Anihilation

    Hello, I tried to make a True Strike (=never miss) ability for an item in my map. I tried the 2 well known ways: - Critical Strike with 100% chance / 0,0 damage multiplier / Never miss = true / Targets allowed = air, ennemy, ground - Bash with 100% chance / 0,0 damage bonus / Never miss = true...
  2. Ricola3D

    [Solved] Truestrike without floating text at each hit ?

    Hello, I made a true strike ability from Critical Strike with: - Chance to Critical Strike = 100 - Chance to evade = 0 - Damage bonus = 0 - Damage multiplier = 1 - Exclude Item Damage = False - Never miss = True However, with this, each hit displays a floating red text with the damages (like...
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