I tried to make a True Strike (=never miss) ability for an item in my map. I tried the 2 well known ways:
- Critical Strike with 100% chance / 0,0 damage multiplier / Never miss = true / Targets allowed = air, ennemy, ground
- Bash with 100% chance / 0,0 damage bonus / Never miss = true...
I made a true strike ability from Critical Strike with:
- Chance to Critical Strike = 100
- Chance to evade = 0
- Damage bonus = 0
- Damage multiplier = 1
- Exclude Item Damage = False
- Never miss = True
However, with this, each hit displays a floating red text with the damages (like...