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terrain

  1. Unreal Engine 5: Procedural City Generator 0.02 (HoV)

    Unreal Engine 5: Procedural City Generator 0.02 (HoV)

    Link to project page: ► https://www.hiveworkshop.com/threads/hunter-or-victim-v1-03.321566/
  2. Trinitus

    Widow's Peak - Cinematic Terrain

    Hi! A long time ago there was a terraining contest going on about spooky vampires and I wanted to participate but never found the time. Nonetheless I did find my old WIP and decided to upload it now anyways! The idea was to have some storytelling going on while also limiting myself to only...
  3. Produtor

    Water Path is Outside of Sea Level on the Map

    Good morning guys! Do you know how to solve this land problem? The water path is outside of sea level on the map
  4. Wizardry Glade Walkthrough

    Wizardry Glade Walkthrough

    My warcraft III reforged map entry for HD Level Design Contest #1 - Maze hosted on Hiveworkshop.com
  5. Old God

    Old God

    video: https://www.bilibili.com/video/BV1a64y1E7iF/?share_source=copy_web&vd_source=d87c1f574135b6ddcd7e87c1b7e9a002
  6. Temple

    Temple

  7. Temple

    Temple

  8. Grimsnarl

    [Solved] Raising the Terrain Height Beyond its Limit in 2023

    Hello! This particular question has already been answered in the past directly and solutions given with tutorials... for more than 10 years ago. In that time, we've been through the reforging of the entire game. Has anything changed regarding this particular matter of increasing the terrain...
  9. stone path

    stone path

    some screens on current tileset work.
  10. LOTR - Terrain 4

    LOTR - Terrain 4

  11. Akiyamka

    Warcraft III - Terrain upscaled by AI

    I was very frustrated with how the terrain textures looked in the original warcraft on a big screen, so I processed the textures with neural network to upscale it twice - you can see the result in the attached screenshots. P.S. I wanted to put it in hive resources but didn't find a proper...
  12. Grish

    [SD/Misc] Northrend Terrain Template

    Looking for someone who may be able to do a basic terrain layout of Northrend. I'm looking to do an altered-melee map that can allow 12 or more players, with space for around 2-3 bases + creep areas in each zone of the map. You don't have to go overboard with doodads/props, I can do that part. I...
  13. Dark Portal.jpg

    Dark Portal.jpg

    Dark Portal. Blackrock Grunt (Red/Warsong Grunt), Black Tooth Grin (Black/Better armored Grunt Alternate) and Bledding Hollow Grunt ( Normal Grunt)
  14. Poorman Highway & Slum Doodads

    Poorman Highway & Slum Doodads

    Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
  15. WIP: Silithid Rogue Lair

    WIP: Silithid Rogue Lair

    Note: that doesn't related to player rogue class.
  16. Ashen Cave Enterance

    Ashen Cave Enterance

    Under Ahn'Qiraj, there a lot of different connected or not cavern systems, where treasures could be found. Most of them are sacked by other adventures, some of them could still contain hideouts and secrets. But will you be brave enough to travel deep inside and uncover those mysteries?
  17. Poorman Highway

    Poorman Highway

    Well, at least noone remember why this place is called "highway". DIfferent legends are told: from about one of many poors, who settled here as refugee from Troll War, up to path to "Spiritual Salvation".
  18. Whole Az'Aqir/Ahn'Qiraj "Slum District" from above #2

    Whole Az'Aqir/Ahn'Qiraj "Slum District" from above #2

    Another view to one of 3 different playable Ahn'Qiraj maps. You can notice some changes from last "birdsight" screenshot, but nothing particular at all. Main context is still ahead!
  19. Nevanii

    Changing terrain mid-project

    Is it possible to change the set of terrain textures during the project? im pretty new to this and I've selected wastelands, but i'd also want to use some of the ashenvale type stuff. is it doable?
  20. WIP: Whole "Slum" District Map from above

    WIP: Whole "Slum" District Map from above

  21. WIP: "Slum" District Enterance

    WIP: "Slum" District Enterance

    Nothing to told about, whole area is HUGE WIP.
  22. WIP: Evergrown Tower

    WIP: Evergrown Tower

    Somehow hidden from main city, this tower was used for sacrifices during Black Empire, then as scout post on TItan Reorganization times, and now it sealed for good. ...Or not?
  23. WIP: "Slum" District Area #1

    WIP: "Slum" District Area #1

    Name is TEMP, but inside here and in areas nearby Xorrax will meet some unusual characters, depending on his class.
  24. Az'Aqir/Ahn'Qiraj From Bird Sight

    Az'Aqir/Ahn'Qiraj From Bird Sight

    Current view of main map - most things are finished, but dozens of smaller details remain to be done!
  25. WIP: Az'Aqir City Old Town Part #2

    WIP: Az'Aqir City Old Town Part #2

  26. WIP: Az'Aqir City Stockade

    WIP: Az'Aqir City Stockade

    In this graveyard-based building a deep underground is hidden - filled with bandits, traitors, mercenaries and other crime, somehow an bandit uprising started! Guards are trying to hold them inside stockade, but if noone manages to help them - city will be pillaged by furious bandits!
  27. WIP: Az'Aqir City Old Town Part #1

    WIP: Az'Aqir City Old Town Part #1

  28. WIP: Vekniss Temporary Refuge & Az'Aqir Temple Enterance

    WIP: Vekniss Temporary Refuge & Az'Aqir Temple Enterance

    Slime-covered temporary silithid lair, due to Tolvir Slave Insurrection inside their Hive, from left of them - enterance to Az'Aqir Temple. And I want to replace those ramps :B
  29. WIP: Northern Main Enterance

    WIP: Northern Main Enterance

    Due to lasting war, main enterance to Az'Aqir City from outside Silithus is militarized: in future, Xorrax will encount alot of warriors and officers here, also some smugglers also. Currently it doesn't completed, because I want to add more millitaristic atmosphere to this place.
  30. WIP: Whole Az'Aqir/Ahn'Qiraj City Map State

    WIP: Whole Az'Aqir/Ahn'Qiraj City Map State

    Image about current state of main map. Mostly left map part is finished, but alot of work still ahead!
  31. WIP #2: Aggdrassil, Withered Tree

    WIP #2: Aggdrassil, Withered Tree

    Another WIP for Great Tree - Aggdrassil. Locals tried to create special relax zone for themselfs, even nature around it has died. Player will see Aggdrassil Sprouts in other parts of Az'Aqir City...
  32. Trade - Old Town Border

    Trade - Old Town Border

    Trade & Old Town are divided by ridge, so Kingdom decided to re-use those sacrficing towers as borderline betwheen districts. Player will be free to cross this border without any fee: by his own foot or by taxi.
  33. WIP: Smoldering Cave Enterance

    WIP: Smoldering Cave Enterance

    ...To enter Cave, you need to open door. I'll open door. To open door, you need a key. But I don't have key!
  34. WIP: Warrior Statue

    WIP: Warrior Statue

    Unnamed warrior statue. Currently just holds place, I'll re-create this place into something else. Maybe.
  35. WIP: Az'Attur Square

    WIP: Az'Attur Square

    WIP of bazzar & square, where player will see gatherings and other sorts of encounters.
  36. WIP: Az'Aqir Vault

    WIP: Az'Aqir Vault

    WIP of enterance to one of many dungeons in Act 2. Initially locked, but player will be able to reach it by different ways. It wouldn't be an easy trip…
  37. WIP: Az'Attur Main Square near Warrior Statue

    WIP: Az'Attur Main Square near Warrior Statue

    Statue is temp, but on square behind it player will see some protests or other storyline-related features. And here player will see strange qiraj with slime pet.
  38. Hunter or Victim 0 93 Trailer

    Hunter or Victim 0 93 Trailer

    Link to project page (HoV): ► https://www.hiveworkshop.com/threads/hunter-or-victim-v0-93.341029/#post-3543409
  39. WIP: Borderguard Post & Statues of Glory

    WIP: Borderguard Post & Statues of Glory

    WIP of place where you will find temporary caravaneers stands, their queue and busy borderguards. Each caravaneer, maybe, will able to sell something to Xorrax.
  40. WIP: "Scarab Small Lair"

    WIP: "Scarab Small Lair"

    Name is still WIP, place is still WIP, but idea next: Scarabs are local roma people, and their lifestyle as wandering or isolating from others. Kingdom have an controverse relations with them, but they can help Xorrax in some deeds...
  41. WIP : Bazzar of Trade District

    WIP : Bazzar of Trade District

    Mostly of Trade District will be eternal markets started near qiraj houses and silithid small clusters, because mainly like that all city live blooms.
  42. WIP: Aggdrassil, Withered Tree

    WIP: Aggdrassil, Withered Tree

    WIP image of withered Great Tree - Aggdrassil. Created to strenght God of Chaos prison, now a shell of former self. But what kind of power lurks under its roots?
  43. WIP: "Al'Andus Bazzar"

    WIP: "Al'Andus Bazzar"

    WIP of small location named "Al'Andus Bazzar", where Xorrax will start his adventures in Act 2.
  44. WIP: Southeast Enterance

    WIP: Southeast Enterance

    Here Xorrax will start his new adventure in city, at first meeting worried caraveenrs and busy borderguards.
  45. Hunter or Victim 0.93 - (Procedural terrain generation)

    Hunter or Victim 0.93 - (Procedural terrain generation)

    Procedural terrain generation during the game. Procedural terrain generation during the game. An update is coming. www.hiveworkshop.com/threads/hunter-or-victim-v0-91en.321566/#post-3396932
  46. HandsOfficial

    Terrain Question - shadows weird

    Not sure hwo to even explain this I started a new map, i made it land (didnt make it deep water or anything) but then i realized it looks nicer with ponds and such when you can just sink the ground down low with the low/raise tool and i didnt want to restart what i had already so i just...
  47. Loramus Thalipedes Lair v2

    Loramus Thalipedes Lair v2

    Nearly completed demon hunter lair. Here you can see a corrupted grove with fel-infused fountain in center. But what's business seek demon hunter here?
  48. Xylem Tower?

    Xylem Tower?

    Don't worry - tower player color will be yellow. And yes - here player find infamous archmage Xylem
  49. Whole Map: Finished at 80%

    Whole Map: Finished at 80%

    Finished north map part and started terraining satyr & furbolg mini-zone. Also some mountains remained un-terrained, but I'll resolve that!
  50. Whole Map: South Attacks!

    Whole Map: South Attacks!

    Completed south map corner and slightly changed others… But more ahead!
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