Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I'm looking for someone to work as terrain-level designer for the sequel of my Garithos Human Campaign. (RTS campaign) I figured it will take ages if I were to do everything. The story takes place in Outland & Argus. We'll be doing the campaign for SD graphics.
Episodes:
0)blasted lands...
Hello all,
I exported multiple OLD terrain textures (the ones before patch 2.0) with the CASC Editor and imported them to my map, but I have one that is a bit problematic and I don't know why.
This is the tile: Dalaran Brick Tiles
This is the path that I imported it to...
This small house is a real research center! This is where researchers of the Steinkeppen mountain system and its small section – Adalheiden Tränen (the story behind toponym: https://www.hiveworkshop.com/media/the-legends-of-chimlandia-%E2%80%93-adalheiden-tr%C3%A4nen.141653/)
"Listen, girl... Every journey to greatness begins with the smallest steps."
Or are you scared to step out from the world before and enter your glorious future?"
Adalheiden Tränen (translated as Adalheida's Tears) is one of the many waterfalls in Bergenland, a province bordering the metropolitan region of Kleine-Werdenburger.
Full story about this place you can read in comments! 😄
Frostsäulen (translated from Aldenbardian as “Frost Pillars”) are one of the many parts of the indescribably beautiful and amazingly diverse Steinkeppen – mountain system running through the whole of Aldenbard.
Full story about this place you can read in comments! 😄
Dunkenlichttardt (translated from Aldenbardian as Valley of Dark Lights) – gloomy, and, as a result, shrouded in all sorts of horror stories, place...
You can read full story about this Valley in comments!
The story behind toponym: https://www.hiveworkshop.com/media/the-legends-of-chimlandia-waterfalls-of-the-gequ%C3%A4lter-fjord.140644/
Another view on Waterfalls in Bergenland province of Aldenbard
This might be a basic question, but how do I load the custom blp tile files?
So I download a custom file set from this old blessing thread: Custom Tilesets Pack (Type-C)
and tried to load the 004a.BLP into the default Dalaran Grass tile, but it didn't work, even when I restarted the World...
Hey,
If you’ve played Alliance Ashes campaign, you might have noticed that terrain design hasn’t been its strongest aspect. While the maps now follow a more decent quality, there’s still plenty of room for improvement.
I’m looking for someone to assist with two key tasks:
Polishing Existing...
Hi!
A long time ago there was a terraining contest going on about spooky vampires and I wanted to participate but never found the time. Nonetheless I did find my old WIP and decided to upload it now anyways!
The idea was to have some storytelling going on while also limiting myself to only...
Hello!
This particular question has already been answered in the past directly and solutions given with tutorials... for more than 10 years ago. In that time, we've been through the reforging of the entire game. Has anything changed regarding this particular matter of increasing the terrain...
I was very frustrated with how the terrain textures looked in the original warcraft on a big screen, so I processed the textures with neural network to upscale it twice - you can see the result in the attached screenshots.
P.S. I wanted to put it in hive resources but didn't find a proper...
Looking for someone who may be able to do a basic terrain layout of Northrend. I'm looking to do an altered-melee map that can allow 12 or more players, with space for around 2-3 bases + creep areas in each zone of the map. You don't have to go overboard with doodads/props, I can do that part. I...
Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
Under Ahn'Qiraj, there a lot of different connected or not cavern systems, where treasures could be found. Most of them are sacked by other adventures, some of them could still contain hideouts and secrets.
But will you be brave enough to travel deep inside and uncover those mysteries?
Well, at least noone remember why this place is called "highway". DIfferent legends are told: from about one of many poors, who settled here as refugee from Troll War, up to path to "Spiritual Salvation".
Another view to one of 3 different playable Ahn'Qiraj maps. You can notice some changes from last "birdsight" screenshot, but nothing particular at all.
Main context is still ahead!
Is it possible to change the set of terrain textures during the project? im pretty new to this and I've selected wastelands, but i'd also want to use some of the ashenvale type stuff. is it doable?
Somehow hidden from main city, this tower was used for sacrifices during Black Empire, then as scout post on TItan Reorganization times, and now it sealed for good.
...Or not?
In this graveyard-based building a deep underground is hidden - filled with bandits, traitors, mercenaries and other crime, somehow an bandit uprising started!
Guards are trying to hold them inside stockade, but if noone manages to help them - city will be pillaged by furious bandits!
Slime-covered temporary silithid lair, due to Tolvir Slave Insurrection inside their Hive, from left of them - enterance to Az'Aqir Temple.
And I want to replace those ramps :B
Due to lasting war, main enterance to Az'Aqir City from outside Silithus is militarized: in future, Xorrax will encount alot of warriors and officers here, also some smugglers also.
Currently it doesn't completed, because I want to add more millitaristic atmosphere to this place.
Another WIP for Great Tree - Aggdrassil. Locals tried to create special relax zone for themselfs, even nature around it has died.
Player will see Aggdrassil Sprouts in other parts of Az'Aqir City...
Trade & Old Town are divided by ridge, so Kingdom decided to re-use those sacrficing towers as borderline betwheen districts.
Player will be free to cross this border without any fee: by his own foot or by taxi.
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