• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

terrain

  1. Journey into Lands Unknown

    Journey into Lands Unknown

    "Listen, girl... Every journey to greatness begins with the smallest steps." Or are you scared to step out from the world before and enter your glorious future?"
  2. The Legends of Chimlandia – Adalheiden Tränen

    The Legends of Chimlandia – Adalheiden Tränen

    Adalheiden Tränen (translated as Adalheida's Tears) is one of the many waterfalls in Bergenland, a province bordering the metropolitan region of Kleine-Werdenburger. Full story about this place you can read in comments! 😄
  3. The Legends of Chimlandia – Frostsäulen

    The Legends of Chimlandia – Frostsäulen

    Frostsäulen (translated from Aldenbardian as “Frost Pillars”) are one of the many parts of the indescribably beautiful and amazingly diverse Steinkeppen – mountain system running through the whole of Aldenbard. Full story about this place you can read in comments! 😄
  4. The Legends of Chimlandia -  Dunkenlichttardt

    The Legends of Chimlandia - Dunkenlichttardt

    Dunkenlichttardt (translated from Aldenbardian as Valley of Dark Lights) – gloomy, and, as a result, shrouded in all sorts of horror stories, place... You can read full story about this Valley in comments!
  5. The Legends of Chimlamdia - Waterfalls of the Gequälter Fjord 2

    The Legends of Chimlamdia - Waterfalls of the Gequälter Fjord 2

    The story behind toponym: https://www.hiveworkshop.com/media/the-legends-of-chimlandia-waterfalls-of-the-gequ%C3%A4lter-fjord.140644/ Another view on Waterfalls in Bergenland province of Aldenbard
  6. Orc City

    Orc City

    Little sneak peek from my current project
  7. window789456

    Custom tile textures couldn't load

    This might be a basic question, but how do I load the custom blp tile files? So I download a custom file set from this old blessing thread: Custom Tilesets Pack (Type-C) and tried to load the 004a.BLP into the default Dalaran Grass tile, but it didn't work, even when I restarted the World...
  8. Tuwnew

    Alliance Ashes needs a terrainer!

    Hey, If you’ve played Alliance Ashes campaign, you might have noticed that terrain design hasn’t been its strongest aspect. While the maps now follow a more decent quality, there’s still plenty of room for improvement. I’m looking for someone to assist with two key tasks: Polishing Existing...
  9. The Legends of Chimlandia - Waterfalls of the Gequälter Fjord

    The Legends of Chimlandia - Waterfalls of the Gequälter Fjord

    One of the locations in Aldenbard. You can read a more detailed description of the place name in the comments!
  10. 6.PNG

    6.PNG

    Sky Castle 4
  11. Zboriv Train Station

    Zboriv Train Station

    Heyyy, I've found another screenshot of my old unfinished SC2 terrain. That was almost 10 years ago...
  12. BranaR

    Zanzibar

    Zanzibar Map from an old competition on XGM. A little unfinished, but there is something to see.
  13. Unreal Engine 5: Procedural City Generator 0.02 (HoV)

    Unreal Engine 5: Procedural City Generator 0.02 (HoV)

    Link to project page: ► https://www.hiveworkshop.com/threads/hunter-or-victim-v1-03.321566/
  14. Trinitus

    Widow's Peak - Cinematic Terrain

    Hi! A long time ago there was a terraining contest going on about spooky vampires and I wanted to participate but never found the time. Nonetheless I did find my old WIP and decided to upload it now anyways! The idea was to have some storytelling going on while also limiting myself to only...
  15. Produtor

    Water Path is Outside of Sea Level on the Map

    Good morning guys! Do you know how to solve this land problem? The water path is outside of sea level on the map
  16. Wizardry Glade Walkthrough

    Wizardry Glade Walkthrough

    My warcraft III reforged map entry for HD Level Design Contest #1 - Maze hosted on Hiveworkshop.com
  17. Old God

    Old God

    video: https://www.bilibili.com/video/BV1a64y1E7iF/?share_source=copy_web&vd_source=d87c1f574135b6ddcd7e87c1b7e9a002
  18. Temple

    Temple

  19. Temple

    Temple

  20. Grimsnarl

    [Solved] Raising the Terrain Height Beyond its Limit in 2023

    Hello! This particular question has already been answered in the past directly and solutions given with tutorials... for more than 10 years ago. In that time, we've been through the reforging of the entire game. Has anything changed regarding this particular matter of increasing the terrain...
  21. stone path

    stone path

    some screens on current tileset work.
  22. LOTR - Terrain 4

    LOTR - Terrain 4

  23. Akiyamka

    Warcraft III - Terrain upscaled by AI

    I was very frustrated with how the terrain textures looked in the original warcraft on a big screen, so I processed the textures with neural network to upscale it twice - you can see the result in the attached screenshots. P.S. I wanted to put it in hive resources but didn't find a proper...
  24. Grish

    [SD/Misc] Northrend Terrain Template

    Looking for someone who may be able to do a basic terrain layout of Northrend. I'm looking to do an altered-melee map that can allow 12 or more players, with space for around 2-3 bases + creep areas in each zone of the map. You don't have to go overboard with doodads/props, I can do that part. I...
  25. Dark Portal.jpg

    Dark Portal.jpg

    Dark Portal. Blackrock Grunt (Red/Warsong Grunt), Black Tooth Grin (Black/Better armored Grunt Alternate) and Bledding Hollow Grunt ( Normal Grunt)
  26. Poorman Highway & Slum Doodads

    Poorman Highway & Slum Doodads

    Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
  27. WIP: Silithid Rogue Lair

    WIP: Silithid Rogue Lair

    Note: that doesn't related to player rogue class.
  28. Ashen Cave Enterance

    Ashen Cave Enterance

    Under Ahn'Qiraj, there a lot of different connected or not cavern systems, where treasures could be found. Most of them are sacked by other adventures, some of them could still contain hideouts and secrets. But will you be brave enough to travel deep inside and uncover those mysteries?
  29. Poorman Highway

    Poorman Highway

    Well, at least noone remember why this place is called "highway". DIfferent legends are told: from about one of many poors, who settled here as refugee from Troll War, up to path to "Spiritual Salvation".
  30. Whole Az'Aqir/Ahn'Qiraj "Slum District" from above #2

    Whole Az'Aqir/Ahn'Qiraj "Slum District" from above #2

    Another view to one of 3 different playable Ahn'Qiraj maps. You can notice some changes from last "birdsight" screenshot, but nothing particular at all. Main context is still ahead!
  31. Nevanii

    Changing terrain mid-project

    Is it possible to change the set of terrain textures during the project? im pretty new to this and I've selected wastelands, but i'd also want to use some of the ashenvale type stuff. is it doable?
  32. WIP: Whole "Slum" District Map from above

    WIP: Whole "Slum" District Map from above

  33. WIP: "Slum" District Enterance

    WIP: "Slum" District Enterance

    Nothing to told about, whole area is HUGE WIP.
  34. WIP: Evergrown Tower

    WIP: Evergrown Tower

    Somehow hidden from main city, this tower was used for sacrifices during Black Empire, then as scout post on TItan Reorganization times, and now it sealed for good. ...Or not?
  35. WIP: "Slum" District Area #1

    WIP: "Slum" District Area #1

    Name is TEMP, but inside here and in areas nearby Xorrax will meet some unusual characters, depending on his class.
  36. Az'Aqir/Ahn'Qiraj From Bird Sight

    Az'Aqir/Ahn'Qiraj From Bird Sight

    Current view of main map - most things are finished, but dozens of smaller details remain to be done!
  37. WIP: Az'Aqir City Old Town Part #2

    WIP: Az'Aqir City Old Town Part #2

  38. WIP: Az'Aqir City Stockade

    WIP: Az'Aqir City Stockade

    In this graveyard-based building a deep underground is hidden - filled with bandits, traitors, mercenaries and other crime, somehow an bandit uprising started! Guards are trying to hold them inside stockade, but if noone manages to help them - city will be pillaged by furious bandits!
  39. WIP: Az'Aqir City Old Town Part #1

    WIP: Az'Aqir City Old Town Part #1

  40. WIP: Vekniss Temporary Refuge & Az'Aqir Temple Enterance

    WIP: Vekniss Temporary Refuge & Az'Aqir Temple Enterance

    Slime-covered temporary silithid lair, due to Tolvir Slave Insurrection inside their Hive, from left of them - enterance to Az'Aqir Temple. And I want to replace those ramps :B
  41. WIP: Northern Main Enterance

    WIP: Northern Main Enterance

    Due to lasting war, main enterance to Az'Aqir City from outside Silithus is militarized: in future, Xorrax will encount alot of warriors and officers here, also some smugglers also. Currently it doesn't completed, because I want to add more millitaristic atmosphere to this place.
  42. WIP: Whole Az'Aqir/Ahn'Qiraj City Map State

    WIP: Whole Az'Aqir/Ahn'Qiraj City Map State

    Image about current state of main map. Mostly left map part is finished, but alot of work still ahead!
  43. WIP #2: Aggdrassil, Withered Tree

    WIP #2: Aggdrassil, Withered Tree

    Another WIP for Great Tree - Aggdrassil. Locals tried to create special relax zone for themselfs, even nature around it has died. Player will see Aggdrassil Sprouts in other parts of Az'Aqir City...
  44. Trade - Old Town Border

    Trade - Old Town Border

    Trade & Old Town are divided by ridge, so Kingdom decided to re-use those sacrficing towers as borderline betwheen districts. Player will be free to cross this border without any fee: by his own foot or by taxi.
  45. WIP: Smoldering Cave Enterance

    WIP: Smoldering Cave Enterance

    ...To enter Cave, you need to open door. I'll open door. To open door, you need a key. But I don't have key!
  46. WIP: Warrior Statue

    WIP: Warrior Statue

    Unnamed warrior statue. Currently just holds place, I'll re-create this place into something else. Maybe.
  47. WIP: Az'Attur Square

    WIP: Az'Attur Square

    WIP of bazzar & square, where player will see gatherings and other sorts of encounters.
  48. WIP: Az'Aqir Vault

    WIP: Az'Aqir Vault

    WIP of enterance to one of many dungeons in Act 2. Initially locked, but player will be able to reach it by different ways. It wouldn't be an easy trip…
  49. WIP: Az'Attur Main Square near Warrior Statue

    WIP: Az'Attur Main Square near Warrior Statue

    Statue is temp, but on square behind it player will see some protests or other storyline-related features. And here player will see strange qiraj with slime pet.
  50. Hunter or Victim 0 93 Trailer

    Hunter or Victim 0 93 Trailer

    Link to project page (HoV): ► https://www.hiveworkshop.com/threads/hunter-or-victim-v0-93.341029/#post-3543409
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