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Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
So i've been trying to make an AoE version of Storm Bolt for a hero unit, and used a dummy from another map of mine.
I gave the dummy a bash ability with 100% chance to stun enemy units.
The dummy is based on a demolisher and it's attack does AoE damage.
I am guessing that bash doesn't apply to...
I'm trying to make a simple custom spell for an rpg I'm making.
I used a storm bolt as basis for this spell but used an arrow model
Here's what I wanted to do:
The arrow is shot, dealing x amount of damage to the target, stunning it for x seconds, AND nearby enemy units.
Only the main target...
The three of skills of heroes on my map don't work.
This is no hard coded, but bashes with crits work on monsters (but no on heroes)
Critical Load (chance to stun enemies and x2 crit but crit don't work)
Strong Bumper (chance to stun enemies x1,25 crit but crit don't work)
Space Robes...
I am NOT good at the data editor. I tried to alter the zealot's charge ability use use a set effect and the effects in the set would: 1) Cause the charge to happen, 2) Cause a stunning effect on the target, and 3) Cause additional flat damage to the target.
What really happens is if I click to...
I was wondering if anyone could offer advice on how I could recreate a character from another game, to create a custom unit that can mimic the mechanics from the original. The character in question is called Electro Wizard from the mobile game Clash Royale. He is a wizard that can shoot one...
Hello everyone, I would like to know if someone can help me, I'm looking for a spell that stuns and slows down and at the same time causes damage per second and the spell could be an objective point, I really do not know how to do it since ahun I'm new to Spell Especially with GUI, or someone...
I've tried changing the Gameplay Constant "Gameplay - Magic Immunes Resist Damage" to "False" but it still doesn't damage them. It still stuns them or slows them down, so I don't think it's an issue with "Stats - Targets Allowed". I'm testing this on the creep units "Enraged Elemental" and...
I know there's lots of threads for pausing units, but have somebody found a way to successfully pause a unit without any bugs yet?
I've tried to pause a unit by stunning it (I've accepted the fact that there has to be a "Stunned" buff) and removing the pause effect above the head of the unit...
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