1. Xzere

    [Solved] Health Regeneration based on missing health

    Hello! Is there a way to make an ability for a unit that increases its health regeneration based on each 1% of its missing life? Thanks in advance.
  2. Travel Gabel

    Percentage/Decimal numbers for health regen items

    Hi All, I've tried searching for the answer but was unable to find it. I'm looking to make items that give either an increased percentage of health regen, or numbers that could be between whole numbers. I don't want to have percentage of HEALTH as regen, but percentage of HEALTH REGEN. So for...
  3. Marjosh38

    Spell Request (GUI/VJass)

    Hello Hivers!! I need your help to create this effect ability using trigger (GUI/VJass) here: A Hero increases his percentage damage equivalent to "one-half or 1/2" of his percentage of health loss. While on his out of combat or not been damage for 8 seconds, he regenerate his life back by...
  4. TheFifthHorseman

    Trigger for living units on damage upon blighted ground.

    Hi. I am in the middle of making a map called The Desolation of the Scourge and am reaching the final stages of development. One of the aspects of the map is to make human units take damage while on blighted ground. I have tried to give them a negative health regeneration while on blight but it...
  5. AquaFire

    Item that Removes Mana Regeneration?

    Hi Everyone, I am trying to make a map that uses an item that removes a user's Mana Regeneration. I want the equipped unit to have 0 Mana Regeneration regardless of other bonuses like Brilliance Aura and other Mana-Regeneration-based Items. From my previous question, I have learned how to put...
  6. 1)ark_NiTe

    Man Grows Finger Back... USING 'PIXIE DUST'?!

    The article is quite unbelievable. You can read it here first before you reply. "Today though, you wouldn't know it. Mr Spievak, who is 69 years old, shows off his finger, and it's all there, tissue, nerves, nail, skin, even his finger print. 'Pixie dust' How? Well that's the truly remarkable...