• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

morph

  1. Nuclear Werewolf

    Issue with multiple morph abilities

    I want to preface this by saying that I am relatively new to the map editor and that it's my first time attempting something this big: I am currently trying to create a custom Shapeshifter hero. The idea is that it will have no offensive abilities of its own, and will instead just have...
  2. Ruvven

    [Trigger] UnitMakeAbilityPermanent

    Hello again I have a map where spells are not learned normally and thus picked up by spell books along the way, also i have morphing possibilities and many of you probably know that the two of those does not go well together. I have seen alot of people mention the sentence i used as a...
  3. DexterFstone

    morph passive ability

    Hi I try to make morph passive ability it's like (Stome Giant Grow! im DotA map) by using repalace unit but it is not work. How to make morph passive ability?
  4. ShadowSong3

    Morphing Units

    Hello there, I’m trying to create a system in my map where a unit can morph into various other units, which can then morph back into the initial unit. But have the resources spent to morph into the unit initially be refunded in full when they do. so for instance unit 1 morphs into unit 2 for...
  5. DexterFstone

    Morphing

    Hi I download this model and create a morph ability but how to change unit animation "For clarity, the "Morph" animation is an all-purpose transformation, while Spell Gold/Lumber Alternate was meant to be used with triggers as individual transformations for their respective forms. Considering...
  6. bruunk

    [Trigger] Gargoyle Stone Form trigger troubles

    Hello, I'm trying to make a trigger that will cause all gargoyles on my map to cast stone form when the sun comes up and return to gargoyle form when the moon comes up. However, I've been having some serious troubles trying to get it to work properly. Here's what I have set up; the gargoyles...
  7. Cheshire

    [Solved] morph permanently changing color of "hero glow"

    hey, I have been fighting with this for hours and would really appreciate any help - I'm using models that weren't created as heroes - as heroes, so I added a hero glow by making a passive hero glow ability based on "slow aura". currently I am making a temporary morph spell for one of these...
  8. Cheshire

    [Solved] Issues with unit morph that walks through walls

    hey, I made a morph ability based on chemical rage that makes the morphed unit have "flying type" movement for the duration of the morph. I already made a trigger to deal with the morph expiring while over water so instead of just getting stuck in the water the unit dies fall and drown...
  9. HolyWillRise

    How to make a spell that change you between 2 forms? Like bearform but with different spells

    I used bearform, but when i changed to the other unit, i had all the abilities from both forms. How to fix that? P. S i am Using same unit but with different weapons and abilities, but when i use bearform i still have the abilities from the first form.
  10. Ricola3D

    [Solved] Dummy question : spellbook + permanent abilities

    Hello, I have read many tutorials about spellbooks, but I am still unsure about something. If a made a disabled spellbook to hide a passive ability to a unit, and some of the units may morph. To make the hidden ability permanent, i.e. not lost when morphing, do I have to ? 1. Make both the...
  11. SoooK

    [Solved] Morphing a unit removes spell book abilities.

    How do I prevent this? I found this: The mysteries of the Spellbook Can someone explain to me, how to make abilities permanent?
  12. Rektis

    [Solved] Hide active morph ability button

    My map has a unit with an ability based on Activate Obsidian Destroyer Form, which, when activated, morphs it into a way more powerful unit. Because of that, I don't want it to be activatable manually by the player. It should only be activatable by trigger. The player shouldn't even see that the...
  13. Argus

    [General] Adding abilities to morphed units with "Morphing Disables Alternate Abilities" set to true

    It appears that when this is set to true, not only are hero abilities inherited from the base unit and unit abilities of the alternate form disabled, new abilities can't even be added through triggers. Is this the case or is there a trick I don't know about?
  14. Tutko

    [Solved] Shapeshifting

    Hello! I've spent several hours searching for the forums, but none of the posts seems to help my problem fully. I'm working on a druid hero which can shapeshift with his ulti (custom robo goblin) to bear form. Models & transformation works fine. What I want is next: While in druid form hero...
  15. Sxar

    Multi-morph

    Hello there! I want to create a multi-morph model, is that possible or I must create only with one morph? There's some tutorial that I can help as guide?
  16. RobertMKD

    Make 'Root' a No Target ability

    I want one of my abilities to morph the caster into a structure, but I want it to be a 'No Target' spell, unlike 'Root'. I used 'Stone Form' as a base, but it makes the unit unable to attack and 'Root' can change the 'Enabled Attack', which is exactly what I want cause I want my structure to be...
Top