Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello, I tried to create a Item Spawn system that detects when you picked an item and then discounting it from that ones that are in the floor, but I discovered an annoying bug.
The items I spawn are stackable and when is picked the function GetManipulatingItem() instead of returning the picked...
I create this trigger to acumulate items (I really don't want doing the powerup thing), I think it is ok but it just do until "remove item being manipulated" what am I doing bad? To understand I only have 10 types of items that I wanna stack saved in a variable called "Objetos_cargado"...
I have seen in Warcraft 3 maps that some permanent items can be stacked in 1 hero inventory slot but the hero still gets the buffs from all the items. How is this done? For example: 15 Claws of Attack in 1 slot and the hero gets a damage bonus of 225 which is 15 times 15.
Mission Type: Item
Missions Performed: Item Stacking, Item Splitting
Reason for Merging of Missions: These two felt like they are mutually inclusive of each other, which led me to submit both of these snippets.
(User-defined) Globals used:
globals
integer array udg_ItemType_ChargeItem...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.