Hello there! I am creating a new ability to my hero called Plunder. The skill itself is a point-and-click damaging skill that, if kills an unit, gives the player gold.
The problem is: Whenever I try a new solution, two of the scenarios happen: 1) The player gains gold even if it doesnt kill...
Hello, i need help with figuring out how to create a specific spell in the world editor.
This spell is an ultimate for a Hero/Champion i'm currently working on that would basically function as
Summons a set amount of units, and then summons additional units from each corpse nearby
As part of a larger project, I'm making a hero ability (based on Death and Decay) called Fire Bolt (unrelated to the in-game Firebolt ability). Fire Bolt is meant to do as follows:
The character picks a target direction
A projectile unit spawns and begins travelling a set distance in...
I'm customizing a X Hero Siege, and what do create new heroes for the fun. Thus I am looking for ideas of ability sets.
Here are the ideas I got this far:
- Set of poison/dot abilities & stacking-buffs
- Set of rune (or tree) placement abilities (each rune having a zone effect)
Alright Guys i'm trying to show you how to make: Custom levelable Hero Abilities.
Explanation: Since i searched a lot for this, i have never found something really useful about that. Most Tipps were just: "It has something to do with Engineering Upgrade but you gotta figure out on your own."...
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