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Does anyone know what's up with this model? I've done just texture change edits (to other ingame textures) and adding a portrait camera like I've done with heaps of other models, and not only does it not show up in the editor or in game, but when I did somehow get a version that showed up in the...
Hello!
I'm trying to make a trigger that simply lets me press the "open/close gate"-ability on the gate to open and close it, and like I said the gate is a UNIT so the destructible gate trigger is obviously not an option. The issue I run into is that when I'm in-game the ability is greyed out...
Hello, as many peoples here talking and creating about baldur, i decide to give something from myself.
As i searched a lot with not usable at all result for icons from bg, i found that i have to make them myself, so i did.
Then after some hours of divination, evocation and illusions* created...
Hi.
Excuse my english and in case the triggers are not written as in the editor. I've seen many forums of people trying to make a buildable Way gate or recreate the Nydus canal from Starcraft, so I ended up making a system that might work.
Four skills are required:
Load
Unload
Cargo
One based...
I really need wooden vertical gate. Can someone help? I would really appreciate it a lot. I attached the file that should be vertical including the animations. I find it hard to fix when I rotate the model to 90 degrees, the animations does not work correctly. Thanks in advance!
I active a gate with triggers but it isn't working why?, because I don't wanna trigger the teleport
function Trig_Puerta_Actions takes nothing returns nothing
call WaygateActivate(gg_unit_n004_0205,true)
call...
Hello. I know next to nothing about model editing. I was rotating some gate models so i could have vertical and other diagonal versions for buildings in my map and I ran into a problem.
I rotated this gate:
But its animations are screwed up now.
For example here is the death alternate now...
Follow this thread and this site to understand the topic, or you don't need to.
I decided to not use Unit - Replace or the variable, because they seem troublesome and cause leaks although that can be solved with custom script. So I used spell Bear Form instead, and I made several spells based on...
Hi.
I'm working on a invasion defending map.
In this map I need to make workers build walls to stop invasion.
I use this model of wall and gate.
I love these models , and it looks good with other models I use.
But I have two problem.
First , I can't import horizontal wall. So I need to at...
Well so I've been trying to make a gate unit that opens and closes via the bear form ability. Been rather successful as of yet(will update if solution is found) but I cant find the opened gate model so use as the "opened" gate.
I know that the "opened" gate is a animation, but just wanna know if...
I'm having trouble getting this gate to open + close via abilities and triggers.
The abilities don't work as intended in that they don't play animations from Art - Animation Names. I'm using a copied trimmed down 'war stomp' with morph and morph alternate tags to open and close the gate...
So I just started learning about Hashtables and think they're pretty neat. I've been trying to use them to connect pathing-blockers with gates that can rotate (so I don't have to use separate units for Gate (Horizontal), Gate (Vertical), Gate (Northwest Facing), Gate (Northeast Facing), etc. and...
I just wanted to make a couple triggers that could make the gate open for a specific players' units when they pass(possibly with regions), don't close on it's own units when one of them passes, and when it "Closes" doesn't automatically "Heals" itself.
When I manage to do one of these I just...
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