- Joined
- Dec 6, 2016
- Messages
- 26
I just wanted to make a couple triggers that could make the gate open for a specific players' units when they pass(possibly with regions), don't close on it's own units when one of them passes, and when it "Closes" doesn't automatically "Heals" itself.
When I manage to do one of these I just couldn't do the other so I've been stuck for quite a while.
(And by the heal part as most of you would remember when a Gate "Opens" it technically "dies" in the game so when it closes it comes with full hp as it would technically rebuilds itself.)
I've been trying to make it work for the past 2 weeks but I just cannot make a simple gate open/close system.
If anybody out there could help me with it you would have my eternal gratitude.
When I manage to do one of these I just couldn't do the other so I've been stuck for quite a while.
(And by the heal part as most of you would remember when a Gate "Opens" it technically "dies" in the game so when it closes it comes with full hp as it would technically rebuilds itself.)
I've been trying to make it work for the past 2 weeks but I just cannot make a simple gate open/close system.
If anybody out there could help me with it you would have my eternal gratitude.